Improve WebGL font error message to suggest textFont() usage by yugalkaushik · Pull Request #8494 · processing/p5.js

If the test runs, then this sounds reasonable and helpful! I checked the failing test and I'm not sure what was up, I reran. If it fails, then code would need to be updated so tests do pass.

Minor wording revision to keep the message same length:

WEBGL: requires Opentype (.otf) or Truetype (.ttf) font, loaded using textFont() before drawing text.

cc @davepagurek @perminder-17