2.0 strands docs: add simple noise() example for buildFilterShader by nbogie · Pull Request #8521 · processing/p5.js
Changes:
Adds this example to the docs for buildFilterShader showing the simplest use of the built-in noise() function to generate an animated texture.
This is correctly positioned into the progression, after the intro of:
- generating colour by coordinate, and
- animation by time uniform
(The PR also corrects a link in the docs from baseFilterShader to buildFilterShader)
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npm run lintpasses - [Inline reference] is included / updated
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npx documentation lint src/webgl/material.js(it doesn't complain about the new code...)
