2.0 strands docs: add simple noise() example for buildFilterShader by nbogie · Pull Request #8521 · processing/p5.js

Changes:

Adds this example to the docs for buildFilterShader showing the simplest use of the built-in noise() function to generate an animated texture.

image

This is correctly positioned into the progression, after the intro of:

  • generating colour by coordinate, and
  • animation by time uniform

(The PR also corrects a link in the docs from baseFilterShader to buildFilterShader)

  • npm run lint passes
  • [Inline reference] is included / updated
  • npx documentation lint src/webgl/material.js (it doesn't complain about the new code...)