slightperturbation - Overview
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Inverse dynamics library for articulated systems. Hooks to control simulations using the Open Dynamics Engine (ODE) forward dynamics library.
C++
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Distributed system for creating realtime controllers for physically simulated characters using neuroevolution.
C++ 1
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Rendering and simulation with Lua scripting. OpenGL rendering orders scene graph rendering by minimizing cost of state changes.
C
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Simple, header-only, unoptimized Kalman filter implementation using Eigen library.
C++ 1