Official Battlecode game engine.
- Updated Mar 26, 2017
- Java
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Official Battlecode game engine.
Goal oriented action planner(GOAP) is AI program which can be driven by max scoring, this algorithm works on exploring potential plans to maximize score and choses the action according to plan. check out the src directory for planner, this capability was tested on MIT-Battle code 2017. I would like to welcome others to try and collaborate, I am …
Finalist MIT Battlecode 2017 team "MIT Rejects Society". A strategy-game-playing AI.
My Battlecode 2022 bots (13th-16th place)
A website that displays some Battlecode 2022 statistics
Code for the Battlecode 2018 game AI programming competition.
np-cgw team bots 2019
9th Place Overall @ MIT Battlecode 2019 by Team Wololo
Contains submission for the team "The Night's Watch", for battlecode 2021
Final version of the Battlecode 2020 bot (Team BrutalPigeons64).
All generations of Principia's submission to MIT Battlecode 2022.
Team Waterloo Omega Ruby's submission for MIT Battlecode 2017. This is the 2nd place finisher (out of over 1000+) for MIT Battlecode 2017. Made by Jacob Jackson (@zxqfl), Jeffrey Xiao (@jeffrey-xiao), and Ben Zhang (@benzyx).
My submission for Battlecode 2023
My AI Robot for MIT's Battlecode 2021 Competition
Team Bowl Of Chowder Battlecode 2020 bot + Postmortem
My Crobot tank. it's for a game where you program a tank to win.
code for MIT's 2019 Battle Code competition
Not a Hivemind battlehack 2017 entry
MIT Battlecode 2020 - Soup
A bot I created in Java for MIT's 2018 Battlecode tournament. Placed in the top 32 teams. The team was called Mellow Dirt and consisted of only me. The tournament was under a month long. This bot was created in 2.5 weeks. The strategy was Ranger/Mage rush with a few Healers while Workers gathered. All units used A-star pathfinding, optimized by …
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