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netcode-for-gameobjects

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Here are 45 public repositories matching this topic...

An implementation of Rigidbody Network Prediction and Reconciliation for Unity's Netcode for Gameobjects

  • Updated Apr 23, 2024
  • C#

A Steam Networking Multiplayer Solution for Unity Netcode for Gameobjects. Works as a standalone project for Unity

  • Updated Aug 24, 2023
  • C#

This package implements the Transport for Unity Netcode using Apple Multipeer Connectivity, enabling peer-to-peer communication between nearby Apple devices (macOS, visionOS, iOS).

  • Updated Nov 9, 2024
  • C#

Implementation of multiplayer Monopolyâ„¢ board game for Android and iOS using Unity NGO (Netcode for GameObjects) and Unity Gaming Services

  • Updated May 22, 2025
  • C#

This project is a mobile roguelite game developed with Unity, featuring online multiplayer gameplay using Unity Netcode. The game integrates various Unity Gaming Services (UGS) like Cloud Save, Authentication

  • Updated May 22, 2025
  • C#

This repository contains a sample project demonstrating the implementation of Netcode for Game Objects in Unity. Netcode for Game Objects is a network library for Unity that simplifies the process of synchronizing game objects across the network.

  • Updated Aug 31, 2023
  • C#

A robust solution for parenting network objects under deeply nested GameObjects in Unity Netcode for GameObjects with Distributed Authority topology.

  • Updated Aug 4, 2025
  • C#

Implementation of concurrent racing videogame listen server architecture and centralized control architecture using Relay with Netcode for GameObjects framework

  • Updated Jul 23, 2024
  • C#

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