Content
January 2022, Volume 13, Issue 1
July 2021, Volume 12, Issue 2
January 2021, Volume 12, Issue 1
- 1-12 Representing the Self Through the Visualization of Personal Data
by Catarina Sampaio & Luísa Ribas - 13-26 R Scuti: Creative Star Data Visualization
by Silvia Laurentiz & Loren Paneto Bergantini & Sergio Venancio & Bruna Mayer & Miguel Alonso Carvalho & Dario Vargas & Paula Monseff Perissinotto & Clayton Policarpo - 27-45 Embodiment in Virtual Reality: The Body, Thought, Present, and Felt in the Space of Virtuality
by João Martinho Moura & Né Barros & Paulo Ferreira-Lopes - 46-60 The Destinies of Senses: Curating a Virtual Exhibition
by Selma Eduarda Pereira & Alexandra Nogueira
July 2020, Volume 11, Issue 2
January 2020, Volume 11, Issue 1
July 2019, Volume 10, Issue 2
January 2019, Volume 10, Issue 1
July 2018, Volume 9, Issue 2
January 2018, Volume 9, Issue 1
- 1-14 Leveraging Pervasive Games for Tourism: An Augmented Reality Perspective
by Rui Nóbrega & João Jacob & António Coelho & João Ribeiro & Jessika Weber & Soraia Ferreira - 15-31 Mobile AR Performance Issues in a Cultural Heritage Environment
by Anabela Marto & A Augusto Sousa - 32-48 Visualizing Historical Patterns in Large Educational Datasets
by Tiago Martins & Daniel Gonçalves & Sandra Gama - 49-58 The Lives of Others: An Interactive Installation
by Rui Antonio & Bruno Mendes da Silva & João M.F. Rodrigues & Mirian Nogueira Tavares
July 2017, Volume 8, Issue 2
- 1-12 Prazerosa – Interactive Reading Chair
by Rui Manuel Agostinho Gaspar & José Pedro Fernandes da Silva Coelho & Glória Maria Lourenço Bastos - 13-22 Alchimia: A Non-Touch Interactive Artwork
by Pedro Alves da Veiga - 23-30 Pixel 2 Installation: An Approach to Immersion in Rematerialized Media-Art
by Acácio Rodrigues de Carvalho & Selma Eduarda Pereira - 31-53 Priority-Based Stippling and its Stylization Applications
by Hua Li & David Mould
January 2017, Volume 8, Issue 1
- 1-19 Efficient Hair Rendering with a GPU Cone Tracing Approach
by Jorge R. Martins & Vasco S. Costa & João M. Pereira - 20-38 Interactive 360 Degree Holographic Installation
by Ricardo Martins Alves & Luís Sousa & Aldric Trindade Negrier & João M.F. Rodrigues & Jânio Monteiro & Pedro J.S. Cardoso & Paulo Felisberto & Paulo Bica - 39-53 Arbor: Interactive Sculpture - From the Tree of Letters to the Tree of Words
by Ana Cristina Marques & Rui Manuel Agostinho Gaspar & Nelson Zagalo - 54-66 Experimenting on Film: Technology Meets Arts
by Rui António & Bruno Mendes da Silva & João M.F. Rodrigues & Mirian Nogueira Tavares
July 2016, Volume 7, Issue 2
January 2016, Volume 7, Issue 1
July 2015, Volume 6, Issue 2
- 1-17 Accelerating Occlusion Rendering on a GPU via Ray Classification
by Vasco Costa & João Madeiras Pereira & Joaquim A. Jorge - 18-36 LS3D: LEGO Search Combining Speech and Stereoscopic 3D
by Pedro B. Pascoal & Daniel Mendes & Diogo Henriques & Isabel Trancoso & Alfredo Ferreira - 37-55 Procedural Generation of Road Paths for Driving Simulation
by Carlos Campos & João Miguel Leitão & António Fernando Coelho - 56-82 Preoperative and Intraoperative Spatial Reasoning Support with 3D Organ and Vascular Models: Derived from CT Data using VTK and IGSTK
by João Fradinho Oliveira & José Luis Moyano-Cuevas & J. Blas Pagador & Hugo Capote & Francisco Miguel Sánchez Margallo
January 2015, Volume 6, Issue 1
- 1-20 Implementation of an Immersive Videogame: Legends of Girona
by Rubén Jesús García Hernández & Antonio Rodríguez Benítez & Juan Manuel García González & Milán Magdics & Philippe Bekaert & Mateu Sbert - 21-37 Modelling a Human-Like Bot in a First Person Shooter Game
by Antonio Miguel Mora & Francisco Aisa & Pablo García-Sánchez & Pedro Ángel Castillo & Juan Julián Merelo - 38-55 Supporting the Construction of a GUI Component for Specifying the Behavior of Non-Player Characters in Unity
by Ismael Sagredo-Olivenza & Gonzalo Flórez-Puga & Marco Antonio Gómez-Martín & Pedro A. González-Calero - 56-71 Towards Creative Smart Learning Environments: Experiences and Challenges
by Alejandro Catala & Javier Jaen & Patricia Pons & Fernando Garcia-Sanjuan - 72-86 A Virtual Reality Drumkit Simulator System with a Kinect Device
by Alejandro Rosa-Pujazón & Isabel Barbancho & Lorenzo J. Tardón & Ana M. Barbancho
July 2014, Volume 5, Issue 2
- 1-15 Beyond the Visual in Urban Interactive Interfaces: Dialogue and Social Transformation
by Ana Paula Baltazar dos Santos & José dos Santos Cabral Filho & Guilherme Ferreira de Arruda & Lorena Melgaço Silva Marques & Marcela Alves de Almeida - 16-39 Continuous Line Drawings and Designs
by Hua Li & David Mould - 40-61 Visualizations in Time for a New Look at the Movies
by Ana Jorge & Teresa Chambel - 62-74 Detecting Bias on Aesthetic Image Datasets
by Adrian Carballal & Luz Castro & Rebeca Perez & João Correia - 75-86 Virtual Reality as Analgesia: An Alternative Approach for Managing Chronic Pain
by Mark Nazemi & Diane Gromala & Mehdi Karamnejad - 87-100 NUVE: Resizing the Digital Gesture
by João Martinho Moura & Adérito Marcos & Né Barros & Pedro Branco
January 2014, Volume 5, Issue 1
July 2013, Volume 4, Issue 2
January 2013, Volume 4, Issue 1
- 1-20 Using Pinching Gesture to Relate Applications Running on Discrete Touch-Screen Devices
by Takashi Ohta & Jun Tanaka - 21-34 Paranga: An Electronic Flipbook that Reproduces Riffling Interaction
by Kazuyuki Fujita & Yuichi Itoh & Hiroyuki Kidokoro - 35-48 A Virtual Train with a Container Using Visual and Auditory Representation of Train Movement
by Kunihiro Nishimura & Yasuhiro Suzuki & Munehiko Sato & Oribe Hayashi & LiWei Yang & Kentaro Kimura & Shinya Nishizaka & Yusuke Onojima & Yuki Ban & Yuma Muroya & Shigeo Yoshida & Michitaka Hirose - 49-70 Using Graph-Based Analysis to Enhance Automatic Level Generation for Platform Videogames
by Fausto Mourato & Fernando Birra & Manuel Próspero dos Santos
July 2012, Volume 3, Issue 2
January 2012, Volume 3, Issue 1
July 2011, Volume 2, Issue 2
- 1-22 User Experiences and Differences in Viewing Architectural Images with Various Interfaces
by David Fonseca & Oscar García & Marc Pifarré & Eva Villegas - 23-36 Rain Simulation in Dynamic Scenes
by Anna Puig-Centelles & Nicolau Sunyer & Oscar Ripolles & Miguel Chover & Mateu Sbert - 37-48 A Simple Physically-Based 3D Liquids Surface Tracking Algorithm
by Gonçalo N. P. Amador & Abel J. P. Gomes - 49-73 Accurate Infrared Tracking System for Immersive Virtual Environments
by Filipe Gaspar & Rafael Bastos & Miguel Sales
January 2011, Volume 2, Issue 1
July 2010, Volume 1, Issue 2
- 1-14 World-in-Miniature Interaction for Complex Virtual Environments
by Ramón Trueba & Carlos Andujar & Ferran Argelaguet - 15-28 TagClusters: Enhancing Semantic Understanding of Collaborative Tags
by Ya-Xi Chen & Rodrigo Santamaría & Andreas Butz & Roberto Therón - 29-39 Magnet Mail: A Visualization System for Emails
by Paulo Castro & Adriano Lopes - 40-50 An Assistant Interface to Design and Produce a Pop-Up Card
by Sosuke Okamura & Takeo Igarashi - 51-66 Organ Augmented Reality: Audio-Graphical Augmentation of a Classical Instrument
by Christian Jacquemin & Rami Ajaj & Sylvain Le Beux & Christophe d’Alessandro & Markus Noisternig & Brian F.G. Katz & Bertrand Planes
January 2010, Volume 1, Issue 1
- 1-4 Event Review: ACM CHI 2009
by Jörn Loviscach - 5-18 NRU ('near you'): Real-World Interaction with a Mobile Phone
by Mathias Dahlström & Richard Lewis Jones & Marko Balabanovic - 19-39 Aesthetic Expectations for Information Visualization
by Anna Ursyn - 40-53 Organix: Creating Organic Objects from Document Feature Vectors
by Robert J. Hendley & Barry Wilkins & Russell Beale - 54-66 Tangible Interfaces for Art Restoration
by Leonardo Bonanni & Maurizio Seracini & Xiao Xiao & Matthew Hockenberry & Bianca Cheng Costanzo & Andrew Shum & Romain Teil & Antony Speranza & Hiroshi Ishii - 67-83 Calligraphic Video: Using the Body's Intuition of Matter
by Sha Xin Wei