[Python-Dev] Split unicodeobject.c into subfiles?
Antoine Pitrou
solipsis at pitrou.net
Fri Oct 5 00:31:39 CEST 2012
More information about the Python-Dev mailing list
Fri Oct 5 00:31:39 CEST 2012
- Previous message: [Python-Dev] Split unicodeobject.c into subfiles?
- Next message: [Python-Dev] Split unicodeobject.c into subfiles?
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
On Thu, 04 Oct 2012 23:46:57 +0200 martin at v.loewis.de wrote: > > Zitat von Victor Stinner <victor.stinner at gmail.com>: > > > I only see one argument against such refactoring: it will be harder to > > backport/forwardport bugfixes. > > I'm opposed for a different reason: I think it will be *harder* to maintain. > The amount of code will not be reduced, but now you also need to guess what > file some piece of functionality may be in. Instead of having my text editor > (Emacs) search in one file, it will have to search across multiple files - > but not across all open buffers, but only some of them (since I will have > many other source files open as well). > > I really fail to see what problem people have with large source files. > What is it that you want to do that can be done easier if it's multiple > files? Navigate, basically. That is, switch between different pieces of code, without having to type in some text to search for. Regards Antoine. -- Software development and contracting: http://pro.pitrou.net
- Previous message: [Python-Dev] Split unicodeobject.c into subfiles?
- Next message: [Python-Dev] Split unicodeobject.c into subfiles?
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the Python-Dev mailing list