[Python-Dev] Bug in build system for cross-platform builds
Martin Panter
vadmium+py at gmail.com
Mon Feb 15 16:22:10 EST 2016
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Mon Feb 15 16:22:10 EST 2016
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On 15 February 2016 at 08:24, Russell Keith-Magee <russell at keith-magee.com> wrote: > Hi all, > > I’ve been working on developing Python builds for mobile platforms, and I’m > looking for some help resolving a bug in Python’s build system. > > The problem affects cross-platform builds - builds where you are compiling > python for a CPU architecture other than the one on the machine that is > doing the compilation. This requirement stems from supporting mobile > platforms (iOS, Android etc) where you compile on your laptop, then ship the > compiled binary to the device. > > In the Python 3.5 dev cycle, Issue 22359 [1] was addressed, fixing parallel > builds. However, as a side effect, this patch broke (as far as I can tell) > *all* cross platform builds. This was reported in issue 22625 [2]. > > Since that time, the problem has gotten slightly worse; the addition of > changeset 95566 [3] and 95854 [4] has cemented the problem. I’ve been able > to hack together a fix that enables me to get a set of binaries, but the > patch is essentially reverting 22359, and making some (very dubious) > assumptions about the order in which things are built. > > Autoconf et al aren’t my strong suit; I was hoping someone might be able to > help me resolve this issue. Would you mind answering my question in <https://bugs.python.org/issue22625#msg247652>? In particular, how did cross-compiling previously work before these changes. AFAIK Python builds a preliminary Python executable which is executed on the host to complete the final build. So how do you differentiate between host and target compilers etc?
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