[Python-ideas] solving multi-core Python
Wes Turner
wes.turner at gmail.com
Thu Jun 25 23:51:48 CEST 2015
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Thu Jun 25 23:51:48 CEST 2015
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On Thu, Jun 25, 2015 at 10:25 AM, Sturla Molden <sturla.molden at gmail.com> wrote: > On 25/06/15 16:31, Nick Coghlan wrote: > > 3. The potential for collisions between objects means it isn't an >> embarrassingly parallel problem where the different computational >> threads can entirely ignore the existence of the other threads >> > > Well, you can have a loop that updates all particles, e.g. by calling a > coroutine associated with each particle, and then this loop is an > embarrassingly parallel problem. You don't need to associate each particle > with its own thread. > > It is bad to teach students to use one thread per particle anyway. > Suddenly they write a system that have thousands of threads. Understood that this is merely an example re: threading, but BSP seems to be the higher-level algorithm for iterative graphs with topology: * https://en.wikipedia.org/wiki/Bulk_synchronous_parallel * http://googleresearch.blogspot.com/2009/06/large-scale-graph-computing-at-google.html * https://giraph.apache.org/ * https://spark.apache.org/docs/latest/ * https://spark.apache.org/docs/latest/graphx-programming-guide.html#pregel-api (BSP) * https://spark.apache.org/news/spark-wins-daytona-gray-sort-100tb-benchmark.html * https://spark.apache.org/docs/latest/api/python/ (no graphx BSP yet, unfortunately) * https://github.com/xslogic/phoebus (Erlang, HDFS, Thrift) * https://github.com/mnielsen/Pregel/blob/master/pregel.py (Python) Intra-machine optimization could also be useful. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://mail.python.org/pipermail/python-ideas/attachments/20150625/74036ab1/attachment-0001.html>
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