Python suitable for a game engine?
Christian Tismer
tismer at appliedbiometrics.com
Thu Jul 1 17:03:05 EDT 1999
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Thu Jul 1 17:03:05 EDT 1999
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Nick wrote: > > Don't want to put the cat amongst the pigeons but Lua > (http://www.tecgraf.puc-rio.br/lua/), is a language specifically designed to > be embedded and it runs about 50-100% faster than Python and is a lot more > compact (30k or something). It has a lot of similarities syntactically as > far as I can see. > > If I was to use an embedded scripting language in a game I would use Lua > not Python. If I was to write tools for the game I would use Python. I had a quick look, but not the time to check it completely. Does it have coroutines or small threads to do very quick context switches? This is something which Python will be able to do very fast, soon. You can have thousands of current contexts and switch them in no time. This can simplify the implementation of games in a scale, that the speed penalty might be compensated by that. Well, we have to try... ciao - chris -- Christian Tismer :^) <mailto:tismer at appliedbiometrics.com> Applied Biometrics GmbH : Have a break! Take a ride on Python's Kaiserin-Augusta-Allee 101 : *Starship* http://starship.python.net 10553 Berlin : PGP key -> http://wwwkeys.pgp.net PGP Fingerprint E182 71C7 1A9D 66E9 9D15 D3CC D4D7 93E2 1FAE F6DF we're tired of banana software - shipped green, ripens at home
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