Python GUIs: Summary and Conclusion
Mikael Lyngvig
mikael at pobox.com
Fri Jul 2 13:57:00 EDT 1999
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Fri Jul 2 13:57:00 EDT 1999
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Hi William, On Fri, 02 Jul 1999 16:49:34 GMT, wtanksle at dolphin.openprojects.net (William Tanksley) wrote: >I'm working on a 2D tile-based adventure game, which right now is text >only. I'm expanding it so that it can use graphics, but I need some >libraries. Let me know what you find! Well, I don't expect to find anything overly suitable for 2D tile-based adventure games. I stopped working on that project three years ago. However, it's kind of funny you write just now: I was considering to resume that old project in Python using wxWindows earlier today. I don't know if wxWindows is what you need, but that's probably where I would be looking, if I was to resume my old project. >>[1] Which I expect to change in the future, which is why I'm reviewing >>portable GUIs (I don't do non-portable stuff, if there's anything I >>can do to avoid it). > >That's right. You said it :) That pretty much leaves you with the choice between TkInter, wxWindows, and FOX (from what I know). I've looked, more or less, briefly on all of them and decided to use wxWindows. For a 2D tile-based game you pretty much just need to be able to draw tiles (square bitmaps) quickly. I think wxWindows can do that, but perhaps you should make some serious tests of those three, and the others recommended by others. And let us know what you find :) -- Mikael
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