Python suitability questions
Jason Maskell
jmaskell at saskpublishers.sk.ca
Tue Jul 20 12:28:41 EDT 1999
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Tue Jul 20 12:28:41 EDT 1999
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Well, after a day or two of reading lots of newsgroup posts and documentation, I'm still not quite certain if Python is suitable for the project I have in mind. I'm rather reluctant to jump in and start fiddling with it without having some idea whether it's what I'm looking for or not. A quick outline of the project: A collectible card game framework. As some may know, CCG's are rather complex, so to get the flexibility I need, I'm going to need to have the non-interface/graphics stuff be a scripting language. What I was envisioning was a model where all cards had base classes that were derived for specific cards (for the Magic enabled: Swamps and Forests would both be derivations of Basic Lands). And of course I need some sort of internal messaging system, and the scripting language has to be comfortable being completely embedded in my C++ framework, and having really no system access at all. I know that Python can handle the OO stuff, but is there any kind of internal object messaging, or do I roll my own? How flexible can I lay out my source, is it as stiff as say, C? Any help would be appreciated. I'm fairly convinced that it's what I'm looking for, I just need some outside confirmation. ;> Jason
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