Python in game development?
Paul Prescod
paul at prescod.net
Thu Jul 20 17:25:37 EDT 2000
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Thu Jul 20 17:25:37 EDT 2000
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Rainer Deyke wrote: > > > "CheckTarget-<calcangles>-Steer-IfCloserThanX-Detonate". The script knows > > how toget closer to what it wants - but does so not my reall playing god > and > > moving the missile, but just setting off a command "Steer" that tells the > > physics engine "ThrustvectorAngleChange (angles)"... This is unlike the > > scripts in the Quake engines that allow to do unrealistic things - in my > > project, each script can only do what is physically possible - otherwise, > > the missile will crash or the tank will tip over in a curve. > > This type of thing is possible in Python. To prevent the script from doing > something naughty, override __builtins__. I'm not sure what you're talking about there. How can Python code override the physics in code written in C? __builtins__ doesn't help! -- Paul Prescod - Not encumbered by corporate consensus "Hardly anything more unwelcome can befall a scientific writer than having the foundations of his edifice shaken after the work is finished. I have been placed in this position by a letter from Mr. Bertrand Russell..." - Frege, Appendix of Basic Laws of Arithmetic (of Russell's Paradox)
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