Python in game development?
Mallor
mallor at 3DProgrammer.com
Thu Jul 20 15:52:44 EDT 2000
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Thu Jul 20 15:52:44 EDT 2000
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"Moritz Voss" <nospam at buzzoff.com> wrote in message news:8l6qt4$89p$1 at fermi.tro.net... > > Thanks :) So designing my own scripting language is easier. If you want to build your own scripting language, look at Lua. It seems purpose-built for that task, at least it is billed as being a meta-scripting language. http://www.tecgraf.puc-rio.br/lua/ It also sounds like it's lighter weight / faster than Python. But I don't think I managed to get subscribed properly to the Lua mailing list, which says something about the maturity of the developer support. I guess I'll try again here. Grim Fandango used a modified Lua 3.1, apparently. Baldur's Gate and MDK2 use Lua internally. There are some other game projects mentioned on the "uses" page of the Lua website. I am wondering if the tradeoff is basically Lua performance vs. Python standardization? -- Cheers, Infernal Troublemaker Troll Mallor "By simple mistake, mortals themselves amuse."
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