Python performance
Dan Schmidt
dfan at harmonixmusic.com
Thu Mar 9 11:22:38 EST 2000
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Thu Mar 9 11:22:38 EST 2000
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"Nick Trout" <nick at spam_me_notvideosystem.co.uk> writes: | > All worship the all-beloved, universal and mighty C! | > | > Note that Doom and all the Quake games have also been written without a | > single opcode in assembler. | > | > There are still times when assembler gives you better performance. But | > the article to which you are replying explains why that's not as often | > any more. | | That's not true. Most of the software renderer was written in | assembler. I assume other bits were as well but in the main, most of | the game was written in C. Michael Abrash write a book called "The | Zen of Graphics Programming" which details getting the most out of | an x86 processor when you're rendering. Where else would he get the | experience to do this since he worked on Doom and Quake?! Actually, he didn't work on Doom, and he wrote THE ZEN OF GRAPHICS PROGRAMMING before he worked on Quake. -- Dan Schmidt | http://www.dfan.org
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