Python performance
Fredrik Lundh
effbot at telia.com
Fri Mar 10 10:29:40 EST 2000
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Fri Mar 10 10:29:40 EST 2000
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Nick Trout wrote: > > > That's not true. Most of the software renderer was written in assembler. > > > > hmm. that's not how I recall things. got any pointers? > > See post after (it contains .asm files)! The source for Quake was floating round > the internet for a while... :-) see my other posts in this thread. and reading your post again, you did say "software renderer". optimizations, optimizations... ;-) > > working for microsoft on windows NT? (yes, I'm serious) > > Wow. What was he working on? What a transition! Cutting edge > rendering speed to... Microsoft. iirc, he went back to Microsoft, after a two-year stint working on Quake. but before all this, he wrote about assembler and graphics programming in Dr. Dobbs for many years... > > the book you mention was first published in 1994. quake > > arrived in 1996. > > Mmm I thought it contained articles on Quake optimisation. I only flicked > through it, and it was a while ago! correction: the first *edition* was published in 1994. there's a second edition written after his ID adventures, and also the black book which is some kind of superversion of all his "zen" books. </F>
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