Python in game development?
Charles Hixson
charleshixsn at earthlink.net
Mon Sep 11 20:52:50 EDT 2000
More information about the Python-list mailing list
Mon Sep 11 20:52:50 EDT 2000
- Previous message (by thread): Python in game development?
- Next message (by thread): Python in game development?
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
OTOH, if you formalize this approach you can call it genetic programming. Sometimes it works pretty well. Garry Hodgson wrote: > Kragen Sitaker wrote: > > > but I wouldn't advocate "try something; see if it's > > fixed; repeat" as a bug-fixing methodology. I did that when I was a > > kid, and it made my programs awful. > > Stochastic Programming. a friend in college worked this way. > he eventually got his programs to work, but never had any idea > why. the scary thing is, he is now head of QA at a large > defense contractor. > > -- > Garry Hodgson Once in a while > Senior Hacker you can get shown the light > Software Innovation Services in the strangest of places > AT&T Labs if you look at it right
- Previous message (by thread): Python in game development?
- Next message (by thread): Python in game development?
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the Python-list mailing list