REPOST: Video Programming
Ron Stephens
rdsteph at earthlink.net
Sat Dec 29 22:24:12 EST 2001
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Sat Dec 29 22:24:12 EST 2001
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In this slow holiday week I am throwing out this "post" (I started to say "idea", but it is definitely too half-baked, moronic, and simple-minded, to be called an idea), FWIW. Please forgive my clueless presumptuousness (is that even a word ???) ... My son got a Microsoft X-box game machine for Christmas. Watching him play games, and once even participating myself (sort-of), I had these thoughts: In the future (far-future?), when computers are more "advanced", and so are programming languages, and so are software "component" models and interfaces, would it be conceivable to have a very high level video programming language? That is, a language that used a video-game like user interface. I could visualize an interface where one used a game-control like device for writing programs. These game control devices are really interesting; I am not able to use one at all well, because they are complex, with many input devices on each control device. You hold them with two hands and use several fingers and thumbs ;-))). You can move 3D objects around the screen, "shoot" guns, "fire" missiles, they have at least 10 or 12 different joystick-trigger-button-thingys for the user to play with. Even though I don't know how to use them, my son and lots of kids are experts; I think Nintendo, Sony, Sega and now X-box all have similar complex control devices, and the upcoming generation will reach adulthood with an intuitive working knowledge of how to use them well. So I visualize a "programmer" "reaching" into a 3D environment on a monitor, to manipulate 3D "components" that have "interfaces" so that they can only be plugged into certain other components in certain ways; but being 3D and visual, one could presumably build up very complex configurations of such visual components, with each component representing a software object or component, with certain well defined interfaces that are represented visually on the monitor. I speculate that this kind of model, or programming metaphor, might offer certain ease-of-use advantages for certain (unknown ;-)) types of programs. One could also use a virtual reality hand glove to manipulate the components, I suppose, or even, in a pinch, one could use a simple present day mouse to do the manipulations. Which brings me to one related thought or memory. A few years ago, when Java was sort of new, I read a couple of Java books (one was Learn in 24 hours I think ;-))) and that got me to the point where I could at least embed applets in a web page and run them, and make simple alterations in the source code to somewhat modify or customize the programs; but it did not get this particular clueless newbie to the point where I could, or where I wanted to anyway, write my own original Java applets or programs. So I found Java Studio, a $99 Sun Microsystems program that allowed one to create simple apps, and/or applets, by manipulating on-monitor 2D graphical components. It was really sort of like creating flow charts that the Java Studio program subsequently turned into Java source code; but it was better than just creating flowcharts, because the components were sort of half-way 3D and you fit them together, on screen, more like a plumber fitting pipes and widgets together, rather than a 2D flow chart. It actually worked, and I was able to create a few original applets that I liked and put on my personal web pages; I loved Java Studio. Then Sun, in their infinite wisdom, discontinued Java Studio. Unfortunately for me, I soon thereafter changed machines or had a disk crash or whatever, to make a long story short, I lost my Java Studio source code (which I had downloaded after paying for it, so I didn't have a master copy) and without the source code of the Java Studio (complier?-interpreter-whatever it was) I could not create new applets. Ah well, I learned a lesson I guess, can anyone say OPEN SOURCE ;-)))) But I always remember that Java Studio as a neat idea. In the future, if there were a much better implementation of such an idea, it could be good. (Of course, Python should be the underlying language ;-))) Now, I know code-genertors have a bad name with many smart folks, but keep in mind, video programing could be more of a reusable component interfacing, high-level architecturing kind of thing; but with perhaps a little code generation going on, around the sides, too , eh ;-))) Anyway, the video game control devices, though I personally dislike using them, do give an awful lot of sophisticated input capabilities, and the coming generations will be intuitively familiar with them, and if you with a kid play 3D first person shooter games (gasp) they do manipulate 3D objects on screen in an amazing fashion. And of course there would always be the need to code the original, sophisticated components in real Python, command line style. Please forgive me for this rambling post, but there it is, food for thought, or for speculation, or for...??? whatever, Ron Stephens P.S. being 3D, you could build really big programs, zooming into the screen's 3D environment really fast to get to different levels of a large program (it wouldn't be necessary to keep all the progam on screen at the same time, streams of components could fade into the background or leap into the foreground gradually as you travel into the "space", just like a real 3D space; and one could choose either high-level sweepingly panaromic views of whole large code sections, or conversely zoom in on narrow code segments. 3D spaces could allow one to create really convoluted patterns with great "depth". I was a Basic language spaghetti coder at heart in college (25-30 years ago!!!) and so I can just imagine the possibilities ;-))) One last aside, as a Math and Physics major in college so long ago, almost all my class mates were head over heels in love with computers, and most of them wound up in the computer science field for careers. Not me. I was sure that computer programming technology would progress so far so fast, that before long whatever I learned about programming in college would be obsolete, since computers would practically program themselves, or at least in such high level languages that most sophisticated users would interface with their computers in natural language ;-)) Boy was I wrong. So, at long last, my hobby now is bringing me back full circle; I still believe that someday, (real-soon-now? maybe not) computer programming languages will advance so far as to massively empower sophisticated users. Maybe I'm still just as wrong as I was 30 years ago, but one can dream, anyway ;-))) And now I find the ideas around building higher level languages more interesting than just about anything else. ========= WAS CANCELLED BY =======: Path: news.sol.net!spool0-nwblwi.newsops.execpc.com!newsfeeds.sol.net!newspump.sol.net!news.maxwell.syr.edu!feeder.kornet.net!news1.kornet.net!ua4canc3ll3r From: Ron Stephens <rdsteph at earthlink.net> Newsgroups: comp.lang.python Subject: cmsg cancel <3C2E89DD.F3304EA9 at earthlink.net> Control: cancel <3C2E89DD.F3304EA9 at earthlink.net> Date: Mon, 31 Dec 2001 02:56:23 GMT Organization: A poorly-installed InterNetNews site Lines: 2 Message-ID: <cancel.3C2E89DD.F3304EA9 at earthlink.net> NNTP-Posting-Host: 211.57.49.2 X-Trace: news2.kornet.net 1009774409 27193 211.57.49.2 (31 Dec 2001 04:53:29 GMT) X-Complaints-To: usenet at news2.kornet.net NNTP-Posting-Date: Mon, 31 Dec 2001 04:53:29 +0000 (UTC) X-No-Archive: yes X-Unac4ncel: yes X-Commentary: I love NewsAgent 1.10 and the Sandblaster Cancel Engine Build 74 (19 March 1999) This message was cancelled from within Mozilla.
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