Python speed
jcm
grumble at usa.net
Wed Jul 11 13:05:11 EDT 2001
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Wed Jul 11 13:05:11 EDT 2001
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Pete Shinners <shredwheat at mediaone.net> wrote: > the following program will also peg the cpu > ----------------------------------------------------------- > while 1: pass > ----------------------------------------------------------- Certainly, there are things you can reasonably expect to see in a mud, and things you probably won't see. I believe wandering monsters are more common than infinite loops. > does this mean the language isn't up to the task? now > subtitute any function call for the pass. as long as your > function is being called often enough for your programs > needs, then there shouldn't be any trouble. > so writing "while 1: move_monsters()" will peg the cpu, it > is not an indication that the program or the language is > not able to keep up. now of your loop was written something > like this... Maybe I should have been more specific (which I wanted to avoid--I only meant to say that cpu-time can become an issue). I'm talking about monsters that move once per heartbeat, which I usually think of as about once every two seconds. > interval = 1.0/30 #30fps > while 1: > start = time.time() > move_monsters() > diff = time.time() - start > if diff < interval: time.sleep(interval - diff) > ...and it still pegs the cpu, then you've got a problem. if > the cpu is pegged it means the move_monsters is running slower > than the desired 30fps. if the move_monsters() function runs > quicker than each desired timeslice, then the program will sleep > the remaining time, freeing up the cpu. If you're talking about frames-per-second, then this doesn't sound like a text-based mud. I'm not sure if we're thinking in the same realm.
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