An approach to building a networkable boardgame...
Doug Fort
dougfort at dougfort.net
Tue Jun 26 21:42:09 EDT 2001
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Tue Jun 26 21:42:09 EDT 2001
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Israel wrote: > Hello... > > > I'm in the design phase of translating a Boardgame, my wife and our > exchange student made up this year, to a python app that people can > play over the internet. I was wondering what the best appoach to > this would be. I could make this a webrowser based thing where the > server does a lot of the work, or I could make this a downloadable > python distribution that has the ability to connect two players, one > of which would be the server and the other would be the client.. > > I'm really not sure as this is a challenge I'm setting myself to help > me to better understand not only Python but programming in General. > > > Any opinions, suggestions, free associations?? > > ~Israel~ > Peer-to-peer is very 'in' right now... <shameless plug> perhaps you could use pyagent http://pyagent.sourceforge.net </shameless plug> -- Doug Fort <dougfort at dougfort.net> http://www.dougfort.net ______________________________________________________________________ Posted Via Uncensored-News.Com - Still Only $9.95 - http://www.uncensored-news.com With Seven Servers In California And Texas - The Worlds Uncensored News Source
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