Quaternions in Python
Mike C. Fletcher
mcfletch at home.com
Sat Oct 6 02:26:53 EDT 2001
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Sat Oct 6 02:26:53 EDT 2001
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There are at least two. One is Tarn's implementation in PyOpenGL 2.0. The other is my implementation in OpenGLContext. Tarn's is a far more extensive mathematical modelling (with all their weird functions). Mine is more limited, and just models rotations for use with OpenGL, using Numeric matrices to store the quaternion data. http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/OpenGLContext/quater nion.py?rev=1.6&content-type=text/vnd.viewcvs-markup http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/pyopengl/PyOpenGL2/OpenGL/qua ternion.py?rev=1.4&content-type=text/vnd.viewcvs-markup Enjoy yourself, Mike -----Original Message----- From: python-list-admin at python.org [mailto:python-list-admin at python.org]On Behalf Of David Feustel Sent: October 5, 2001 19:53 To: python-list at python.org Subject: Quaternions in Python Is there a Python module that does quaternion math? -- http://mail.python.org/mailman/listinfo/python-list
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