teleworking tools and methodologies (was Re: Teleowrking [Was: Anyone looking to hire a Python/C++ developer?])
Brett g Porter
BgPorter at NOartlogicSPAM.com
Thu Jan 3 10:38:56 EST 2002
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Thu Jan 3 10:38:56 EST 2002
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"Alex Martelli" <aleax at aleax.it> wrote in message news:a11kd5$iqg$1 at serv1.iunet.it... > What tools and/or novel methodologies have you found effective in > such pursuits? "Off-line" ideas (helpful across timezone gulfs > are fine) -- CVS or other roughly equivalent schemes, email, wiki > and/or newsgroups -- and some widespread "online" ideas also work, > to some extent (muds/irc/intranet-based/...). But I keep thinking > there must be something better -- some good ways to simulate and > enhance sitting next to each other at a keyboard. My company is 100% distributed -- no 2 of us are in the same place (except for admin staff at the home office in LA). From what I've seen, the success of telework is more or less dependant on the culture of the company. I keep running into people who have horror stories to tell about telecommuting (and every so often I see articles on the "Telecommuting Backlash"). Almost without fail, failures are tied to being a single telecommuter trying to work in concert with a traditional office group. I'm not surprised that those situations don't work most of the time. The tools that we use are FirstClass (a workgroup server), CVS, and the telephone when needed. Because all the other 'watercooler chatter' happens online in the same space, nothing is lost (once you get used to working like this). Most client communication happens on the workgroup server as well -- it's nice to have a paper trail of every decision on a project both internally and externally. (where 'nice' == 'crucial'). We don't use pair programming, so that hasn't been an issue for us. The only time that we've used video conferencing regularly (AFAIK) is when a team was working on video conferencing software, so that was debugging and test as well. I don't feel that I lose anything by not seeing faces. YMMV. BgP -- // Brett g Porter * Lead Engineer, Development Practices // BgPorter at artlogic.com * www.artlogic.com // Art & Logic, Inc. * software engineering and design // Desktop * Embedded * Web
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