text adventure game module for Python
Jim Aikin
kill_spammers at kill_spammers.org
Sat Jul 20 01:43:59 EDT 2002
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Sat Jul 20 01:43:59 EDT 2002
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Michael Bauers wrote: > Having always been interested in languages for doing text adventures, > I thought Python was the perfect match. <snip> Obviously they are > mostly a thing of the past. Not true, actually. On rec.arts.int-fiction you'll find lively discussions of well-maintained languages like TADS and Inform, in which one can write text adventures. (There are Python partisans in that group, BTW.) Dozens of new freeware games are released every year, and some of them are very good indeed. --Jim Aikin *************************************** "Those instances of it which lack the quality referred to as 'swing' are meaningless." --Duke Ellington ***************************************
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