Sound generation recommendations?
Chris S
chrisks at udel.edu
Wed Dec 17 17:32:28 EST 2003
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Wed Dec 17 17:32:28 EST 2003
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The only reasonably reliable python sound toolkit I know of is Snack, http://www.speech.kth.se/snack/. Unfortunately, it's mainly geared towards tcl, is relatively light on documentation (especially on sound generation), and the author seems to have lost interest in the project. Pygame, http://www.pygame.org/, also has some sound generation capabilities, although they're not its primary focus. Chris S. "Charles Hixson" <charleshixsn at earthlink.net> wrote in message news:mailman.257.1071687046.9307.python-list at python.org... > I'm looking for a simple means of generatings sounds. Basically what I > want to do is play music from the information available in sheet music. > I would like to send the commands to the player in relatively short > bursts (the initial application is desired > to be a rising diatonic scale everytime the ball bounces off a paddle in > a game of pong, based on tomspong.py (an SDL application). I think that > the beep function in the winsound module would work, but I want this to > work on Linux and the Mac, and I don't even have a Windows box to test > it on. > > It would be nice if I could also specify the "instrument", for some > definition of instrument. But this would be useful only if I had access > to a library of instruments. Stereo might be a nice feature to add in > later, but not yet unless it were really easy. My feeling about this > part right now is "KISS, or you'll be diverted from the parts that are > more important.". > > All the sound modules I've looked at seem to run off of sampled wave > forms ... and this is nearly the opposite of what I want. > >
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