Project dream
Irmen de Jong
irmen at -NOSPAM-REMOVETHIS-xs4all.nl
Sat Dec 27 08:24:18 EST 2003
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Sat Dec 27 08:24:18 EST 2003
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Will Stuyvesant wrote: >>[Irmen de Jong] >>While not written *in* Python, it's scriptable with Python: >>http://www.thangorodrim.net/pangband.html (PAngband). >> >>waaay back someone even created an Amiga version of this >>game based upon Amiga Angband and my AmigaPython port :) > > > You did an AmigaPython port? Fun! How long does something like that > take? Yeah, I did, years ago :-) See: http://www.aminet.net/aminet.cgi?string=python+language How long it took to port Python to the Amiga? A few weeks work in my spare time... I used a totally different compiler and had to adapt and extend the code to AmigaDOS. How long it took to create a PAngband version on the Amiga? I have no idea, I wasn't involved in that :-) > How long do you think a new roguelike from scratch would take in > Python and where the most time is spent? I am afraid of a lot of work > on options like magic and +ToHit etc., while I am more interested in a > smaller set of options but with a really smart AI. If you're creating a game from scratch, most time will be spent in game rules, combat rules, and balancing (!). Creating a good balanced game is hard, I've been told. Depending on what you want to do the actual programming can take a lot of time too, if you want 'really smart' AI... If you want to do a single player experience you'll need that, if you go for a (massive?)multiplayer experience you don't really need smart AI because the other characters are also played by humans :-) But that's not 'roguelike', is it? --Irmen
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