A story about Python... sort of
Peter Hansen
peter at engcorp.com
Fri Jul 4 14:22:56 EDT 2003
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Fri Jul 4 14:22:56 EDT 2003
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Aahz wrote: > > In article <87llve8fh3.fsf at pobox.com>, John J. Lee <jjl at pobox.com> wrote: > >aahz at pythoncraft.com (Aahz) writes: > >> > >> At the same time, more and more of those games are switching to using > >> C/C++ only for the rendering engine and using a scripting language (Lua > >> or Python) for the gameplay itself. > > > >Is this true of big-$ commercial games? What sort of market share do > >high-level / interpreted languages have there? > > Depends what you mean by big-$. Humongous Entertainment has recently > switched to requiring Python for all new games. Lua is even more > prevalent; see http://www.lua.org/uses.html Well, you can't get any bigger than "humongous", can you? ;-)
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