does lack of type declarations make Python unsafe?
Alexander Schmolck
a.schmolck at gmx.net
Thu Jun 19 21:57:49 EDT 2003
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Thu Jun 19 21:57:49 EDT 2003
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jjl at pobox.com (John J. Lee) writes: > David Abrahams <dave at boost-consulting.com> writes: > > > Brandon Corfman <bcorfman at amsaa.army.mil> writes: > > > > > I think the problem is that a C++/Java programmer regards the Python > > > command prompt as little more than a calculator or a place to type > > > "prog.main()". I know I did at first. > > > > Ever try to write a class with more than 2 methods at the > > command-line? After screwing it up several times I always revert to > > emacs <wink>. > > I agree with this. I don't know what all the fuss is about with the > interactive prompt. Maybe you're just not using it in the most effective manner (possibly because your problems don't profit that much from it). > I certainly do use it, quite frequently, but > don't see a huge difference here between Python and statically-typed > compiled languages (especially given a good IDE -- like unix + emacs > etc.). What good IDEs do you have in mind? The only ones I've ever seen are for dynamically typed languages such as smalltalk. If you essentially just emulate write-compile-run cycles with python you might not notice that much of a difference to a statically typed mainstream language such as C++ or Java. But believe me, there is a *huge* difference between being for example able to interactively explore and modify some complicated data or code and not being able to do so. > > Maybe only me and David make lots of mistakes at the interactive prompt ;-) The idea is not to write the bulk of your code in an interactive prompt -- the idea is to write the bulk of your code with your editor/IDE whatever and then have it evaluated in a running interactive session upon keypress. If something goes wrong the debugger should automatically pop up and go to the matching source code line. You can than look at and interact with live objects in the debugging session to find out what's going wrong, fix the piece of code in your editor and evaluate it (and not the whole program) again. If you want to see or edit the source code for some object it only takes a single short command. Writing test code also becomes much more fun. 'as
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