pygame and pyopengl
Mike C. Fletcher
mcfletch at rogers.com
Thu Mar 13 00:14:07 EST 2003
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Thu Mar 13 00:14:07 EST 2003
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PyOpenGL can be used quite nicely with PyGame. PyOpenGL also works quite nicely with wxPython, or GLUT (a GLUT wrapper is included with PyOpenGL), or if you're desperate for the masochistic thrills of retro GUI interfaces, Tkinter ;) . It should, in fact, work with any GUI library that has an OpenGL context and tools for all the GUI-level goodness that's necessary for manipulating such a context (e.g. FxPy or Qt _should_ work, it's just been a while since I've tested FxPy, and I've never used Qt with PyOpenGL). You don't need PyGame to work with PyOpenGL, but you'll find a considerable overlap in the communities of users. You might find using PyGame as your GUI environment lets you talk to the same people for questions about either part of the system. Of course, the same thing applies to GLUT, where there's only the PyOpenGL community to go to. HTH, Mike Bob Roberts wrote: >What is the relationship between pygame and pyopengl? If I want to >play with opengl, which one should I use? > > _______________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://members.rogers.com/mcfletch/
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