Deserializing specific objects from a file
Aaron J. M.
ajmacd at ns.sympatico.ca
Tue Sep 18 19:02:38 EDT 2007
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Tue Sep 18 19:02:38 EDT 2007
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I'm building a game and am starting to seriously think about serialization, though I haven't done much serialization before except for a few experiments with the pickle module. There are many objects that I want be able to move in and out of memory at runtime; namely the game levels. I only want one level in memory at a time, so I want to be able to unpickle specific Level objects as the player moves between levels. I would prefer my serialized objects to reside in one file. I haven't come across references that say how to do something like what I'm describing. Does anyone here know what techniques I have to employ here? Thank you, Aaron J. M. P.S. Is it *deserialize* or *unserialize*?
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