building an extension module with autotools?
Michael George
mdgeorge at cs.cornell.edu
Wed Dec 3 16:12:54 EST 2008
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Wed Dec 3 16:12:54 EST 2008
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Hello, (Please CC me in replies, as I am off-list) I'm building an application (a game) in python, with a single C module containing some performance-critical code. I'm trying to figure out the best way to set it up to build. Distutils seems to be designed only for building and distributing code that lives in site-packages. I'd prefer not to install it in the global site-packages, but rather group all of the files together. I've tried using automake, however I'm worried about libtool not getting the options right while building my module. It seems to me like the ideal frankenstein monster would be for automake to invoke distutils to do the actual building. However I'm relatively new to both autotools and distutils, so getting this rigged up has been a bit of a challenge. Can anybody point me to a good example of something like this or give me any pointers? Thanks! --Mike
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