Self destruct

The self-destruction of the .

The self-destruction of the USS Enterprise.

Self destruct is a last-resort tactic which will completely destroy a starship or facility. Self destruct (or Auto destruct or Destruct Sequence) systems can be found on most if not all Federation Starfleet ships and those of many other species and governments.

Auto-destruct is usually done as a last resort, to prevent the capture of technology by foreign forces, or in the case of Federation ships, to prevent the technology from falling into the hands of those protected by the Prime Directive. Ships may also be destroyed via self-destruct if the vessel poses a danger to a population center, such as an inhabited planet. Starfleet has done extensive computer modeling, which often assumed that a starship's propulsion and defensive systems have been damaged beyond repair, there is no one in the area who can render aid, and there is a high probability that a ship may be boarded or towed away.

In the space forces of the Federation and many galactic powers, it is an accepted fact of life that this sacrifice may need to be made for these reasons. (TNG reference: Star Trek: The Next Generation Technical Manual)

The destruct order is also known as "Starfleet Order two-zero-zero-five". (TOS movie: The Motion Picture)

Usage[]

When the USS Europa was rammed by a Klingon ship at the Battle of the Binary Stars, Admiral Brett Anderson ordered the surviving crew to evacuate, then set the self-destruct system. The resulting explosion destroyed the Europa and the Klingon vessel. (DSC episode: "Battle at the Binary Stars")

In 2268, Commissioner Bele of Cheron V used his mental powers to commandeer the USS Enterprise and force it to his home world. To force him to relinquish control, Captain James T. Kirk activated the self-destruct sequence, which he still had full control over. With six seconds to go, Bele yielded control and Kirk countermanded the self-destruct. (TOS episode: "Let That Be Your Last Battlefield")

In 2285, Kirk used the auto destruct on the USS Enterprise to prevent the forces of the Klingon Empire from stealing it. (TOS movie: The Search for Spock)

The unknown assailant self destructs

The unknown assailant self destructs

In 2370, the USS Enterprise D was attacked by an unidentified remote controlled vessel. The Enterprise successfully blocked the vessel's controlling transmissions using an inter-receptive network, at which point the vessel self destructed. (TNG comic: "Strategy")

In 2372, the USS Voyager was duplicated within a spatial anomaly. One Voyager was put on self destruct in order to repel a Vidiian boarding party and destroy their cruiser. (VOY episode: "Deadlock")

Methods[]

Constitution class[]

In the original configuration of the Constitution class starship, when the commanding officer of a ship decided to engage the auto-destruct system, he or she would have the communications officer activate the main computer tie-in to the bridge. The three senior officers - usually the Captain, First Officer, and Chief Engineer would enter a series of voice commands to set and activate the sequence.

The Captain would give the first destruct sequence, which was "Code 1, 1A." The first officer would then give the second part, which was "Code 1, 1A, 2B." Then the chief engineer would give the third sequence, which was "Code 1B, 2B, 3." The computer would then announce that the sequence was complete, and would request the final sequence to activate the self-destruct sequence. The Captain would give the final sequence, which was the words "Zero-Zero-Zero Destruct Zero." Once the final code was given, the auto-destruct would begin, counting down from 30 seconds. The sequence could be aborted at any time before T-5 seconds, beyond which nothing could abort or countermand it. If the sequence was to be given, the Captain would give the code "Code 1-2-3-continuity--abort destruct order." This would be given twice, and the computer would respond, "Destruct sequence aborted." (TOS episode: "Let That Be Your Last Battlefield")

In the refit Constitution design-class ships, the means of activating the sequence was basically the same, but the time length was increased to 60 seconds. In refitted vessels, two destruct methods were built into the ship. The first method was to cause all the magnetic fields around the anti-matter bottles to collapse, engulfing the ship and any nearby objects in a sun-like antimatter fireball. The said-matter/antimatter detonation would encompass a mass and surface area equivalent to the Hawaiian island Maui, (V'Ger's central core) if necessary. (TOS movie: The Motion Picture, TOS novel: Ex Machina) This method was used if the final sequence given was "Zero-Zero-Zero Destruct One." If the ship was near something to be preserved--such as another ship or a planet--a second system was used. In this system the antimatter was ejected from the ship. Powerful charges detonated throughout the ship, and all electrical systems were overloaded. The result would be a lifeless hulk which would be useless to potential enemy captors. This method was used if the final sequence given was "Zero-Zero-Zero Destruct Zero." (TOS reference: Mr. Scott's Guide to the Enterprise) It was this second method that was used to destroy the USS Enterprise in 2285. The charges first destroyed the bridge dome, then blew up various compartments on board the ship, and finally sheared off more than half the saucer section in a massive explosion. The remaining hulk was pulled into the gravity well of the Genesis Planet and streaked across the atmosphere as it burned up. (TOS movie: The Search for Spock)

Galaxy class[]

Galaxy class starships were also equipped with auto-destruct systems. There were two systems used for auto-destruct on such vessels. The first, and primary method involved the shutting down of antimatter containment, plus an overload of the warp core. The resulting explosion was estimated to be equivalent to the detonation of 1,500 photon torpedoes. The secondary method involved the setting off of charges spread throughout the ship, which was estimated to be equivalent to the detonation of 1,000 photon torpedoes. This secondary method was used on the saucer section during separated flight operations or throughout the ship when the primary auto-destruct system was offline. (TNG reference: Star Trek: The Next Generation Technical Manual)

To activate the auto destruct, the two senior officers - usually the Captain and First Officer - would touch a computer panel and identify themselves to the main computer. The Captain would instruct the computer to set the auto-destruct. The First Officer would then be asked if he or she agreed with the decision. Once that agreement was given, the computer would begin the auto-destruct sequence. The auto-destruct could be canceled at any point prior to T minus 0. The computer would check to see who was on board, and could accept auto-destruct commands down to the level of operations manager. Originally, the computer was set to give a five minute countdown, but a later modification was made allowing the countdown to be modified. (TNG reference: Star Trek: The Next Generation Technical Manual; TNG episodes: "11001001", "Where Silence Has Lease")

Defiant class[]

The Defiant design class used the same method as that which the Galaxy design class used. (DS9 episode: "The Adversary")

Intrepid class[]

On Intrepid design-class starships, the commanding officer had to enter his/her authorization code to enable the auto destruct. He / She could also determine the countdown time and if it should be silent or not. But if the secondary command processors had been damaged, then the auto-destruct system would not function. (VOY episodes: "Dreadnought", "Deadlock", "Basics")

Sovereign class[]

The Sovereign design class used almost the same method as the Intrepid design class did, except that three officers had to enter their codes. (TNG movie: Star Trek: First Contact)

Nor class Cardassian space station[]

Either the CO or XO has to enter the needed command authorization code to activate the auto destruct. One of them can alter that code. The self destruct sequence requires the removal of the power reactor's reaction stabilizers, which causes it to overload and to destroy the station. (DS9 episodes: "Through the Looking Glass", "Civil Defense")

Excelsior class[]

The method was similar to the one used on the Constitution design class, except that there was no third officer who had to enter the code "1B, 2B, 3." The CO could change the countdown. (SA video game: Starfleet Academy: Chekov's Lost Missions)

Romulan starships[]

In the Romulan Star Empire, self destruct is referred to as the Final Honor sequence. A commander may request Final Honor when his or her ship is in danger of capture; after verification of the commander's identity via retinal scan, a countdown to self destruct begins. (TOS novel: Vulcan's Heart)

Connections[]