loop() / Reference
void setup() { size(200, 200); noLoop(); // draw() will not loop } float x = 0; void draw() { background(204); x = x + .1; if (x > width) { x = 0; } line(x, 0, x, height); } void mousePressed() { loop(); // Holding down the mouse activates looping } void mouseReleased() { noLoop(); // Releasing the mouse stops looping draw() }