normal() / Reference

  • size(400, 400, P3D);
    noStroke();
    background(0);
    pointLight(150, 250, 150, 40, 120, 200);
    beginShape();
    normal(0, 0, 4);
    vertex(80, 80, -40);
    vertex(320, 80, 40);
    vertex(320, 320, -40);
    vertex(80, 320, 40);
    endShape(CLOSE);
    Image output for example 1