texture() / Reference
size(400, 400, P3D); noStroke(); PImage img = loadImage("shells.jpg"); textureMode(NORMAL); beginShape(); texture(img); vertex(40, 80, 0, 0); vertex(320, 20, 1, 0); vertex(380, 360, 1, 1); vertex(160, 380, 0, 1); endShape();
texture() / Reference
size(400, 400, P3D);
noStroke();
PImage img = loadImage("shells.jpg");
textureMode(NORMAL);
beginShape();
texture(img);
vertex(40, 80, 0, 0);
vertex(320, 20, 1, 0);
vertex(380, 360, 1, 1);
vertex(160, 380, 0, 1);
endShape();