textureWrap() / Reference

  • PImage img;
    
    void setup() {
      size(300, 300, P2D);
      img = loadImage("berlin-1.jpg");
      textureMode(NORMAL);
    }
    
    void draw() {
      background(0);
      translate(width/2, height/2);
      rotate(map(mouseX, 0, width, -PI, PI));
      if (mousePressed) {
        textureWrap(REPEAT); 
      } else {
        textureWrap(CLAMP);
      }
      beginShape();
      texture(img);
      vertex(-100, -100, 0, 0);
      vertex(100, -100, 2, 0);
      vertex(100, 100, 2, 2);
      vertex(-100, 100, 0, 2);
      endShape();
    }