Saiki/Move List

SaikiStoryMove ListGalleryQuotesTrivia

Overview[]

Saiki is a character with two forms.

Saiki-human-stance

The first form, EX Saiki, is a Rushdown Character. Saiki uses an acrobatic fighting style using kicks, projectiles and teleporting. Most of his Super Special Moves are stronger versions of the Special Moves of his Awakened Form. Tokoyami no Fune is now a very powerful projectile move similar to Ash Crimson's Super Special Move Thermidor; his Kyoryuu no Ori drains the opponent life and Kasumi (as his Neo Max Super Special Move where he briefly turns into his boss form) turns into a screen filler.

Saikikofxiiialt

The second form, Awakened Saiki, is a Zoner Character. As a boss, he focuses on immobilizing the opponent using his Tokoyami no Fune (Ship of Everlasting Darkness) at both long and close range, followed by either the Kyoryuu no Ori (Distant Dragon's Sediment) - a 4 hit grapple - or his Super Special Move Kasumi (Divine Flock), dealing a considerable amount of damage.

The King of Fighters series[]

Animation
Name
Command Input
Description
Appearances
Throw
???
Sha
Close Only Back Input or Forward Input + Neo Geo C Button or Neo Geo D Button
Saiki grabs his opponent and smacks them away.
All appearances
Command Moves
???
In
In Air Only Forward Input + Neo Geo B Button
Saiki does a spin kick while travelling forwards.
All appearances
???
Hatsu
In Air Only Back Input + Neo Geo B Button
Saiki does a spin kick while travelling backwards.
All appearances
Special Moves
???
Kiyoki-no-Tsuki
QCF Input + Neo Geo A Button or Neo Geo C Button (EX OK OK)
Saiki throws a black projectile. The Neo Geo A Button version throws it a short distance forwards, the Neo Geo C Button version throws it a short distance diagonally upwards, while the EX OK version does a cross between the two; a short range attack that starts in front of him, then rises diagonally.
All appearances
???
Hanetsurube-no-Nata
Z Input + Neo Geo B Button or Neo Geo D Button (EX OK OK)
Saiki does a flip kick while moving forwards. Can be followed up with Kasahazushi no Tsuchi.
All appearances
???
Kasahazushi no Tsuchi
Neo Geo A Button or Neo Geo B Button or Neo Geo C Button or Neo Geo D Button (during Neo Geo D Button Hanetsurube no Nata)
Saiki teleports above his opponent, then strikes them down.
All appearances
???
Hiori-no-Kusabi
QCB Input + Neo Geo B Button or Neo Geo D Button (EX OK OK)
Saiki does a front kick with his hands on his hips. Can be followed up with Ura Shichiri.
All appearances
???
Ura Shichiri
Neo Geo A Button or Neo Geo B Button or Neo Geo C Button or Neo Geo D Button (during Neo Geo D Button Hiyori no Kusabi)
Saiki teleports in a glint of blue light.
All appearances
???
Shichiri Gake
Double Down Input + Neo Geo A Button (EX OK OK)
Saiki teleports in a glint of blue light.
All appearances
Level 1 Super Special Moves
???
Washiba Otoshi
2QCF Input + Neo Geo B Button or Neo Geo D Button
Saiki does a Hanetsurube no Nata, then teleports for a strike combo that ends with him kicking the opponent down, and finishes by dropping feet-first atop them.
All appearances
???
Yami Otoshi
In Air Only 2QCF Input + Neo Geo B Button or Neo Geo D Button
Saiki drops feet-first on top of his opponent, then grinds his foot on their head 3 times while taunting them before kicking them away.
All appearances
???
Tokoyami-no-Fune
2QCF Input + Neo Geo A Button or Neo Geo C Button
Saiki throws an extra large Kiyoki no Tsuki.
All appearances
???
Kyoryuu-no-Ori
Close Only 2HCB Input + Neo Geo A Button or Neo Geo C Button
Saiki grabs his opponent and lifts them up, sapping their life force.
All appearances
Level 2 Super Special Moves
???
Kyoryuu-no-Ori
Close Only 2HCB Input + Neo Geo A ButtonNeo Geo C Button
Saiki grabs his opponent and lifts them up, sapping their life force.
All appearances
Level 3 Super Special Moves
???
Kasumi
QCBHCF Input + Neo Geo A ButtonNeo Geo C Button
Saiki briefly turns into his awakened form and covers the screen in inky darkness.
All appearances

Awakened[]

Awakened Saiki is unplayable by normal means in any version of The King of Fighters XIII. He can only be selectable via hacks or cheats. He also has no Throws or Command Moves.
Animation
Name
Command Input
Description
Appearances
Special Moves
???
Kiyoki no Tsuki
QCF Input + Neo Geo A Button or Neo Geo C Button
Saiki flings a projectile at the opponent, which immobilizes them on a hit. Neo Geo A Button drops the projectile above the opponent, while Neo Geo C Button is sent out by Saiki himself.
All appearances
???
Tokoyami no Fune
QCF Input + Neo Geo B Button
Saiki takes a rock off the floor and throws it. Larger rocks take more time to throw, but will cause a knockdown on impact. Alternatively, Saiki will trip the opponent if he is next to them.
All appearances
???
Kyoryuu no Ori
QCF Input + Neo Geo D Button
Saiki walks forward and grabs his opponent while time stops, punches them three times and swats them away with his blowback attack.
All appearances
???
Kyoryuu no Ori
HCB Input + Neo Geo A Button or Neo Geo C Button
Same as above, except Saiki will not walk forward.
All appearances
???
???
QCB Input + Neo Geo B Button or Neo Geo D Button
Saiki creates a barrier of darkness. If he gets hit, he will trap his opponent and use his blowback attack on them. It can also nullify projectiles.
All appearances
Level 1 Super Special Moves
???
Kasumi
QCF InputQCF Input + Neo Geo A ButtonNeo Geo C Button
Saiki stops time and places his hand on the floor. When time resumes, he summons a wave of darkness that fills the screen.
All appearances
???
???
QCF InputHCB Input + Neo Geo B Button or Neo Geo D Button
Similar to the unknown parry special move, except Saiki will use Kyoryuu no Ori instead of his blowback attack and will not trap the opponent.
All appearances