The first form, EX Saiki, is a Rushdown Character. Saiki uses an acrobatic fighting style using kicks, projectiles and teleporting. Most of his Super Special Moves are stronger versions of the Special Moves of his Awakened Form. Tokoyami no Fune is now a very powerful projectile move similar to Ash Crimson's Super Special Move Thermidor; his Kyoryuu no Ori drains the opponent life and Kasumi (as his Neo Max Super Special Move where he briefly turns into his boss form) turns into a screen filler.
The second form, Awakened Saiki, is a Zoner Character. As a boss, he focuses on immobilizing the opponent using his Tokoyami no Fune (Ship of Everlasting Darkness) at both long and close range, followed by either the Kyoryuu no Ori (Distant Dragon's Sediment) - a 4 hit grapple - or his Super Special Move Kasumi (Divine Flock), dealing a considerable amount of damage.
Saiki throws a black projectile. The version throws it a short distance forwards, the version throws it a short distance diagonally upwards, while the version does a cross between the two; a short range attack that starts in front of him, then rises diagonally.
Saiki does a Hanetsurube no Nata, then teleports for a strike combo that ends with him kicking the opponent down, and finishes by dropping feet-first atop them.
Saiki briefly turns into his awakened form and covers the screen in inky darkness.
All appearances
Awakened[]
Awakened Saiki is unplayable by normal means in any version of The King of Fighters XIII. He can only be selectable via hacks or cheats. He also has no Throws or Command Moves.
Animation
Name
Command Input
Description
Appearances
Special Moves
???
Kiyoki no Tsuki
+ or
Saiki flings a projectile at the opponent, which immobilizes them on a hit. drops the projectile above the opponent, while is sent out by Saiki himself.
All appearances
???
Tokoyami no Fune
+
Saiki takes a rock off the floor and throws it. Larger rocks take more time to throw, but will cause a knockdown on impact. Alternatively, Saiki will trip the opponent if he is next to them.
All appearances
???
Kyoryuu no Ori
+
Saiki walks forward and grabs his opponent while time stops, punches them three times and swats them away with his blowback attack.
All appearances
???
Kyoryuu no Ori
+ or
Same as above, except Saiki will not walk forward.
All appearances
???
???
+ or
Saiki creates a barrier of darkness. If he gets hit, he will trap his opponent and use his blowback attack on them. It can also nullify projectiles.
All appearances
Level 1 Super Special Moves
???
Kasumi
+
Saiki stops time and places his hand on the floor. When time resumes, he summons a wave of darkness that fills the screen.
All appearances
???
???
+ or
Similar to the unknown parry special move, except Saiki will use Kyoryuu no Ori instead of his blowback attack and will not trap the opponent.