Bernhard Kerbl |

avatar Tenure-track Assistant Professor
beke@di.ku.dk
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Open Positions

1–2 Master students for projects/theses on neural upcycling of medical data!
More info here

About Me

I am a Tenure-track Assistant Professor at the University of Copenhagen and a Principal Project Investigator associated with the Vienna University of Technology (TU Wien). Before that, I was a Visiting Researcher at the Robotics Institute, Carnegie Mellon University, in the Human Sensing Lab under Fernando de La Torre. I obtained my PhD at Graz University of Technology in 2018. In 2019, I briefly joined Epic Games to work on Unreal Engine 5’s Nanite. I started a postdoc at TU Wien the same year, followed by another in 2022 with INRIA in George Drettakis’ GraphDeco group.

My research focuses on real-time graphics, parallel processing, point-based rendering, image-based rendering, radiance fields and novel-view synthesis. Together with my esteemed colleagues, our research has been honored with Best Paper awards at major graphics conferences, including SIGGRAPH, High-Performance Graphics, Pacific Graphics, EGPGV, and GRAPP.

I have lectured on the topics of GPU programming, real-time rendering, physically-based rendering, game physics and scientific working at TU Wien, Graz University of Technology and FH Salzburg.

News

  • [Nov. 2025] Started as Assistant Professor in Copenhagen, 1 paper accepted to TVCG
  • [Okt. 2025] Keynote Talk at COGS (ICCV) ‘25
  • [Jul. 2025] “Frontiers of Science Award” in Beijing for 3D Gaussian Splatting
  • [May 2025] 2 papers accepted to SIGGRAPH ‘25

Research Interests

  • Computer Graphics: real-time rendering, image synthesis, point-based graphics
  • Parallel Processing: parallel algorithms and data structures, GPU architectures
  • Image-Based Rendering: novel-view synthesis, radiance fields, differentiable rendering
  • Machine Learning: optimization, generative models

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