[PATCH v2 1/1] objdump, as: Add callx support for BPF CPU v1
Will Hawkins
hawkinsw@obs.cr
Wed Feb 14 16:19:44 GMT 2024
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Wed Feb 14 16:19:44 GMT 2024
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On Wed, Feb 14, 2024 at 11:14 AM Jose E. Marchesi <jose.marchesi@oracle.com> wrote: > > > > On Wed, Feb 14, 2024 at 5:58 AM Jose E. Marchesi > > <jose.marchesi@oracle.com> wrote: > >> > >> > >> > First, as I said yesterday in my direct message to you, thank you for > >> > making binutils such a pleasant place to contribute to FOSS. You have > >> > no idea what that means to contributors like me! > >> > > >> > Second, thank you for this helpful critique. I really appreciated > >> > reading your feedback and will reply inline below (including with an > >> > offer for a patch unrelated to callx that may clean up some of the > >> > non-constant uses throughout the bpf-specific code). > >> > > >> > Third, there is good news: The heavy lifting of this patch is largely > >> > "overcome by events" -- clang/llvm developers are changing their > >> > encoding of the callx instruction to more closely match what gcc does. > >> > In fact, v3 of this patch will look much more like v1 than v2. > >> > >> Hi Will. > >> > >> It seems to me that all we need binutils-wise is to enable the callx > >> instruction with BPF >= v1. No other changes are necessary as far as I > >> can see, other than adjusting the testsuite accordingly. > > > > It should be making its way across the Internet to you now! > > Thanks :) > > > The only thing ... it will probably cause a build error until a > > corresponding patch in the simulator lands that takes into > > consideration the new enum value. > > > > I am happy to handle that however you like! > > No problem. I will tackle the simulator patch in the GDB list and apply > both at almost the same time so the buildbots do not get (too) upset. Thanks!! It's been fun working on this. And, as I offered to Nick last night, I am more than happy to take on a little project to do a cleanup of the code. Just let me know if you would be open to that! Will > > > Sorry for the delay! > > Will > > > > > >> > >> Thanks!
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