ambient() / Reference
size(400, 400, P3D); background(0); noStroke(); directionalLight(153, 153, 153, .5, 0, -1); ambientLight(153, 102, 0); ambient(51, 26, 0); translate(280, 200, 0); sphere(120);
ambient() / Reference
size(400, 400, P3D);
background(0);
noStroke();
directionalLight(153, 153, 153, .5, 0, -1);
ambientLight(153, 102, 0);
ambient(51, 26, 0);
translate(280, 200, 0);
sphere(120);
