bezierPoint() / Reference
size(400,400); noFill(); bezier(340, 80, 40, 40, 360, 360, 60, 320); fill(255); int steps = 10; for (int i = 0; i <= steps; i++) { float t = i / float(steps); float x = bezierPoint(340, 40, 360, 60, t); float y = bezierPoint(80, 40, 360, 320, t); ellipse(x, y, 10, 10); }
