dist() / Reference

  • // Sets the background gray value based on the distance 
    // of the mouse from the center of the screen
    void draw() {
      noStroke();
      float d = dist(width/2, height/2, mouseX, mouseY);
      float maxDist = dist(0, 0, width/2, height/2);
      float gray = map(d, 0, maxDist, 0, 255);
      fill(gray);
      rect(0, 0, width, height);
    }