pointLight() / Reference
size(400, 400, P3D); background(0); noStroke(); pointLight(51, 102, 126, 140, 160, 144); translate(320, 200, 0); sphere(120);
pointLight() / Reference
size(400, 400, P3D);
background(0);
noStroke();
pointLight(51, 102, 126, 140, 160, 144);
translate(320, 200, 0);
sphere(120);