specular() / Reference
size(400, 400, P3D); background(0); noStroke(); background(0); fill(0, 51, 102); lightSpecular(255, 255, 255); directionalLight(204, 204, 204, 0, 0, -1); translate(80, 200, 0); specular(255, 255, 255); sphere(120); translate(240, 0, 0); specular(204, 102, 0); sphere(120);
