sqrt() / Reference

  • size(400, 400);
    noStroke();
    float a = sqrt(104976);   // Sets 'a' to 324
    float b = sqrt(10000);  // Sets 'b' to 100
    float c = sqrt(256);   // Sets 'c' to 16
    rect(0, 100, a, 40);
    rect(0, 180, b, 40);
    rect(0, 260, c, 40);
    Image output for example 1