textDescent() / Reference
size(400, 400); float base = height * 0.75; float scalar = 0.8; // Different for each font textSize(128); // Set initial text size textSize(128); // Set initial text size float a = textDescent() * scalar; // Calc ascent line(0, base+a, width, base+a); text("dp", 0, base); // Draw text on baseline textSize(256); // Increase text size a = textDescent() * scalar; // Recalc ascent line(160, base+a, width, base+a); text("dp", 160, base); // Draw text on baseline
