TextButton class - material library

A Material Design "Text Button".

Use text buttons on toolbars, in dialogs, or inline with other content but offset from that content with padding so that the button's presence is obvious. Text buttons do not have visible borders and must therefore rely on their position relative to other content for context. In dialogs and cards, they should be grouped together in one of the bottom corners. Avoid using text buttons where they would blend in with other content, for example in the middle of lists.

A text button is a label child displayed on a (zero elevation) Material widget. The label's Text and Icon widgets are displayed in the style's ButtonStyle.foregroundColor. The button reacts to touches by filling with the style's ButtonStyle.backgroundColor.

The text button's default style is defined by defaultStyleOf. The style of this text button can be overridden with its style parameter. The style of all text buttons in a subtree can be overridden with the TextButtonTheme and the style of all of the text buttons in an app can be overridden with the Theme's ThemeData.textButtonTheme property.

The static styleFrom method is a convenient way to create a text button ButtonStyle from simple values.

If the onPressed and onLongPress callbacks are null, then this button will be disabled, it will not react to touch.

This sample shows various ways to configure TextButtons, from the simplest default appearance to versions that don't resemble Material Design at all.

link

To create a local project with this code sample, run:
flutter create --sample=material.TextButton.1 mysample

link

To create a local project with this code sample, run:
flutter create --sample=material.TextButton.2 mysample

See also:

Inheritance

Constructors

TextButton({Key? key, required VoidCallback? onPressed, VoidCallback? onLongPress, ValueChanged<bool>? onHover, ValueChanged<bool>? onFocusChange, ButtonStyle? style, FocusNode? focusNode, bool autofocus = false, Clip? clipBehavior, MaterialStatesController? statesController, bool? isSemanticButton = true, required Widget child})
Create a TextButton.

const

TextButton.icon({Key? key, required VoidCallback? onPressed, VoidCallback? onLongPress, ValueChanged<bool>? onHover, ValueChanged<bool>? onFocusChange, ButtonStyle? style, FocusNode? focusNode, bool autofocus = false, Clip? clipBehavior = Clip.none, MaterialStatesController? statesController, Widget? icon, required Widget label, IconAlignment? iconAlignment})
Create a text button from a pair of widgets that serve as the button's icon and label.

Properties

autofocus bool
True if this widget will be selected as the initial focus when no other node in its scope is currently focused.

finalinherited

child Widget?
Typically the button's label.

finalinherited

clipBehavior Clip?
The content will be clipped (or not) according to this option.

finalinherited

enabled bool
Whether the button is enabled or disabled.

no setterinherited

focusNode FocusNode?
An optional focus node to use as the focus node for this widget.

finalinherited

hashCode int
The hash code for this object.

no setterinherited

iconAlignment IconAlignment?
Determines the alignment of the icon within the widgets such as:

finalinherited

isSemanticButton bool?
Determine whether this subtree represents a button.

finalinherited

key Key?
Controls how one widget replaces another widget in the tree.

finalinherited

onFocusChange ValueChanged<bool>?
Handler called when the focus changes.

finalinherited

onHover ValueChanged<bool>?
Called when a pointer enters or exits the button response area.

finalinherited

onLongPress VoidCallback?
Called when the button is long-pressed.

finalinherited

onPressed VoidCallback?
Called when the button is tapped or otherwise activated.

finalinherited

runtimeType Type
A representation of the runtime type of the object.

no setterinherited

statesController MaterialStatesController?
Represents the interactive "state" of this widget in terms of a set of WidgetStates, like WidgetState.pressed and WidgetState.focused.

finalinherited

style ButtonStyle?
Customizes this button's appearance.

finalinherited

tooltip String?
Text that describes the action that will occur when the button is pressed or hovered over.

finalinherited

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.

inherited

createState() State<ButtonStyleButton>
Creates the mutable state for this widget at a given location in the tree.

inherited

debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.

inherited

debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.

inherited

defaultStyleOf(BuildContext context) ButtonStyle
Defines the button's default appearance.

override

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.

inherited

themeStyleOf(BuildContext context) ButtonStyle?
Returns the TextButtonThemeData.style of the closest TextButtonTheme ancestor.

override

toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.

inherited

toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.

inherited

toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.

inherited

toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.

inherited

toStringShort() String
A short, textual description of this widget.

inherited

Operators

operator ==(Object other) bool
The equality operator.

inherited

Static Methods

styleFrom({Color? foregroundColor, Color? backgroundColor, Color? disabledForegroundColor, Color? disabledBackgroundColor, Color? shadowColor, Color? surfaceTintColor, Color? iconColor, double? iconSize, IconAlignment? iconAlignment, Color? disabledIconColor, Color? overlayColor, double? elevation, TextStyle? textStyle, EdgeInsetsGeometry? padding, Size? minimumSize, Size? fixedSize, Size? maximumSize, BorderSide? side, OutlinedBorder? shape, MouseCursor? enabledMouseCursor, MouseCursor? disabledMouseCursor, VisualDensity? visualDensity, MaterialTapTargetSize? tapTargetSize, Duration? animationDuration, bool? enableFeedback, AlignmentGeometry? alignment, InteractiveInkFeatureFactory? splashFactory, ButtonLayerBuilder? backgroundBuilder, ButtonLayerBuilder? foregroundBuilder}) ButtonStyle
A static convenience method that constructs a text button ButtonStyle given simple values.