Capcom Fighting Evolution

CapFightEvoLogo

Capcom Fighting Evolution, known in Japan and Europe as Capcom Fighting Jam (カプコン ファイティング ジャム?), is a 2004 fighting game published by Capcom. It was originally released as an arcade game for the Namco System 246 hardware and ported to the PlayStation 2 and Xbox. The game features characters from three different incarnations of the Street Fighter series, as well as characters from the Darkstalkers series and the CPS III arcade game Red Earth, with each character employing the fighting system from the game which they represent.

Capcom_Fighting_Jam_Trailer

Capcom Fighting Jam Trailer

Capcom Fighting Jam Trailer

In addition to the characters, the game also features a new original fighter, Ingrid. The fights are two-on-two (team endurance style), and each character uses his or her super meter bar from the game that they are originally from.

Gameplay[]

There are four selectable characters representing each series, excluding original character Ingrid and the boss characters Pyron and Shin Akuma. Each character uses a fighting system from the game which determines the techniques they can use and their Super Combo Gauge. Ingrid uses her unique fighting style with her own techniques, for a total of six fighting styles.

The game consists of two-on-two endurance-style tag team matches. The player selects a pair of characters and then begins a match with the first one selected. If their current character is defeated in one round, then the player can choose to begin the next round with the other character.

Character style[]

Street Fighter II[]

The Street Fighter II characters follows the playing style of Super Street Fighter II Turbo. Each Street Fighter II character only has a single-level Super Combo gauge that allows them to perform a Super Combo at MAX level. They cannot air block nor dash like other characters, but can delay their standing up animation via a Tactical Recovery when they fall to the ground. Unlike Super Turbo, each character has two Super Combo moves. Despite representing Street Fighter II, the graphics for Ryu and Bison are actually from their Capcom vs. SNK incarnation, while Guile and Zangief are from the Street Fighter Alpha series (though the latter's sprite was edited slightly for this game).

Street Fighter Alpha[]

The Street Fighter Alpha characters have single-level Custom Combo gauge and can perform a specific Super Combo or a Custom Combo at MAX level. They can also air block and perform Alpha Counters or recovering rolls.

Street Fighter III[]

The characters from Street Fighter III have a two-level Super Art gauge. Unlike in Street Fighter III, the characters in this game cannot select a Super Art move before battle, but they have access to more than one Super Art, as well as EX Specials, powered-up versions of their regular Special Moves. Players can also "parry" an opponent's attacks, which allows them to avoid an attack without damage and counterattack.

Darkstalkers[]

The Darkstalkers characters have a three-level "Special Stock" gauge like in Night Warriors, allowing them to perform "ES moves" (Enhanced versions of their regular special moves) or "EX Specials" (their super moves). They can also perform "Guard Cancels" (a counterattacking special move) and "Chain Combos" (which allows them to link any basic moves with another one of equal or greater strength). Darkstalkers characters can air block and dash, as well as do standing-up attacks and move while they're down.

Red Earth[]

The characters from Red Earth have a Gem gauge which allows player to stock up to two gem afters the gauge fills up. When the player has a gem in stock, they can level-up their character and make them stronger or perform a Mystic Break super move. The Red Earth characters has a blocking technique called the "Ultimate Guard", which allows them to block all attacks (except throws) without consuming energy. They can also following an Ultimate Guard with an "Ultimate Counter".

Characters[]

Characters are segmented by game series, which designates their type of super bar and playstyle.

Darkstalkers Red Earth Street Fighter Alpha Street Fighter II Street Fighter III
Anakaris Hauzer Guy Guile Alex
Demitri Hydron Karin M. Bison Chun-Li
Felicia Kenji Rose Ryu Urien
Jedah Leo Sakura Shin Akuma* Yun
Pyron** Zangief
Original Character
Ingrid***
* (secret character) ** (boss character) *** (mid-boss)

Cameos[]

Endings[]

Japanese Cover Art by .

Japanese Cover Art by Shinkiro.

The most notable and obscure cameos are the ones seen in the character endings (which were drawn by Udon artists).

Ending Cameos Description
Akira Kazama Appears in Felicia's ending.
Ayame Appears in Felicia's ending.
Baby Bonnie Hood Appears in Pyron's ending.
Balrog Appears in M. Bison's ending.
Blade Appears in Leo's ending.
Cammy Appears in Felicia's ending.
Carlos Miyamoto Appears in Alex's ending.
Charlie Appears in Pyron's ending.
Dan Appears in Sakura's ending.
Dante Appears in Jedah's ending.
Dhalsim Appears in Pyron's ending.
Dudley Appears in Pyron's ending.
Effie Appears in Felicia's ending.
Ele Appears in Felicia's ending.
Elena Appears in Felicia's ending.
Gen Appears in Yun's ending.
Gigi Appears in Jedah's ending.
Gill Appears in M. Bison's ending.
Hinata Wakaba Appears in Felicia's ending.
Hsien-Ko Appears in Pyron's ending.
Ibuki Appears in Felicia's ending.
Jessica Appears in Alex's ending.
Jon Talbain Appears in Ryu's ending.
Julia & Amy Guile's wife and daughter appear in his ending.
June Appears in Felicia's ending.
Ken Masters Appears in Pyron's ending.
Kongou Appears in Jedah's ending.
Lilith Appears in Felicia's ending.
Mai-Ling Appears in Leo's ending, as well as Pyron's ending.
Mike Haggar Appears in Alex's ending.
Morrigan Appears in Demitri's ending.
Natsu Ayuhara Appears in Felicia's ending.
Q-Bee Appears in Felicia's ending, as well as Jedah's ending.
R. Mika Appears in Felicia's ending.
Rikuo Appears in Pyron's ending.
Rouge Appears in Felicia's ending.
Sagat Appears in M. Bison's ending.
Sean Appears in Pyron's ending.
Tessa Appears in Leo's ending.
Tiffany Lords Appears in Felicia's ending.
Tong Pooh Appears in Felicia's ending.
Twelve Many appear in Urien's ending.
Vega Appears in M. Bison's ending.
Victor Appears in Pyron's ending.
Yang Appears in Yun's ending.
Yellow Iris Appears in Felicia's ending.
Yurika Kirishima Appears in Felicia's ending.

Stages[]

Many other Capcom characters make cameo appearances in the background of the fighting arenas which are as follows.

Art by 's .

Art by Udon's Arnold Tsang.

Stage Cameos Description
Adon Seen in the Myanmar stage.
Baby Bonnie Hood Seen in the Underworld stage.
Balrog Featured as graffiti in the New York stage.
Birdie Seen in the New York stage.
Cammy Seen in the New York stage, and on poster in the Japan Street stage.
Charlie Seen in New York stage.
Cody Seen in New York stage.
Dan Seen in Japan Street stage.
Dee Jay Seen in New York stage.
Dhalsim Seen in Myanmar stage.
E. Honda Seen in the Japan Street stage.
Fei Long Seen in the Hong Kong stage.
Gigi Seen on a tablet in the Ruins stage.
Hsien-Ko Seen in the Hong Kong stage.
Hugo Seen in the New York stage.
Ibuki Seen in the Japan Street stage.
Jon Talbain Seen in the Underworld stage.
Ken Masters Seen in the New York stage.
Lavia Seen as a drawing in the Ruins stage.
Lord Raptor Seen in the Underworld stage.
Makoto Seen in the Japan Street stage.
Maki Seen in the Japan Street stage.
Morrigan Seen in the Portrait on wall of the Underworld stage.
Oro Seen hanging in background of the Jungle stage.
Q Seen on rooftop in the New York stage.
Ravange Seen as a statue in the Ruins stage.
Rikuo Seen jumping into the water in the Jungle stage.
Sagat Seen in the Myanmar stage.
Scion Seen as a statue in the Ruins stage.
Sean Seen in the New York stage.
Sodom Featured as graffiti in the New York stage.
T. Hawk Seen in the New York stage.
Yang Seen in the Hong Kong stage.

Development[]

Producer Yoshinori Ono has admitted that the game was essentially a salvaged version of the cancelled Capcom Fighting All-Stars, and has also stated how the crossover, mechanics, and inclusion of the various gameplay systems inherent to each series led to balancing problems.[citation needed] Ono also revealed that he replaced another producer who had been in charge of the game's creation until leaving during the middle of its production.[citation needed]

Originally, there was going to be a group of characters representing the original Street Fighter game. It consisted of Retsu (in what was meant to be his playable debut), Eagle (in his Capcom vs. SNK 2 incarnation), and a redesigned younger version of Sagat without the chest scar. Due to time contraints, all three were cut from the game.[1]

Music[]

Capcom Fighting Jam: Original Soundtrack, an officially licensed soundtrack of the game, was released on December 12, 2004 in Japan only. This album features the original music found in the game composed by Noriyuki Asakura. The first pressing of this album came with an exclusive mini disc that featured both the vocal and instrumental versions of Ingrid's theme; 'Heat Haze' by Maiko Kubo. The cover artwork was done by Shinkiro.

Credits[]

Arcade Version[]

Planner: Neo_G -H.Ishizawa-, Matsukuni@Yuki.com, Shinsuke Kodama
Programmer: K, Hard.Yas -Finale=Rosso-
Object Designer: noy@, Canoe-Peliko
Background Designer: Hiroki Ohnishi, Hiroshi Sugiyama
Effect Designer: T
BGM Coordinator: Satoshi Ise
Sound Effect: Hiroshi Ohno
Sound Driver Program: Hiroaki Kondo
Recording Engineer: Kazuya Takimoto
Base of Sound Effect: Masayuki Endou
Illustrator: Shinkiro
Title Designer: Shoei
Instruction Card Designer: Sakomizu
Opening Motion Graphic: VJ motordrive
Songs Produced:

  • All songs produced by Noriyuki (Alpha) Asakura
  • All songs composed by Noriyuki Asakura
  • All songs mixed by Kazuo Kuwabara
  • All songs mastered by Kazuo Kuwabara
  • All songs audio edited and computer programmed by Noriyuki Asakura, Kentaro! and Atsushi Saitou
  • Guitar: Hiroyuki Otsuki, Kiyotsugu Amano
  • Keyboard: Hiroshi Matsubara
  • Bass: Tatsuhiko Hizawa, Motohiro Katou
  • Sax and Flute: Toshihiko Hurumura
  • Vocal: Maiko Kubo
  • Chorus: Maiko Kubo
  • Lyrics written by Eiichi Miyazawa

Ending Art:

by Udon Entertainment Corp.

Arnold Tsang, Alvin Lee, Andrew Hou, Omar Dogan, Gary Yeung, Christine Choi, Long Vo, Joe Vriens, M3TH, Calvin Lo, Ken Siu-Chong and Erik Ko

Localization: Ben Judd, Kaori Funakoshi, Ayumi Kambara, David Crislip
Bug Check: Yosshi-, Code-K.S, AF-Kaiser, Masayuki Miura, rain-or-shine.co, saru, yoygi (Gold Rash), Rorie.K-R-M, Tomohiro Rider 80001V, Kiyomatsu-Teacher, YNG·J·Matsubara, HISAKIN-Road roller-DAAaaa!!, U-Pon, Viewtiful-J, Nure Danyu Takayuki, Shigeyoshi Kuwamura
Special Thanks: OniStyle.com, Senor, Haruo Murata, Tomi Im@i, T.Katayama (Uma), Soo Watanabe, pa24n, Taki Enomoto, Masahiro Ikegawa, Chikahiro Kawanishi, Toshio Kou, Tetsuya Takagi, H.Suzuki, Ryozo Tsujimoto, Michiyo Aoki, shouden, Takayoshi Terada
Director: Neo_G -H.Ishizawa-
Producer: Yoshinori Ono, Hidetoshi Ishizawa, Kenzy Itsuno
Executive Producer: Keiji Inafune
Special Thanks (continued): and All Capcom Staff

PS2 Version[]

Planner: Neo_G -H.Ishizawa-, Matsukuni@Yuki.com, Shinsuke Kodama
Programmer: K, Hard.Yas -Finale=Rosso-, Kazuhito Nakai, kobuta
Object Designer: noy@, Canoe-Peliko
Background Designer: Hiroki Ohnishi, Hiroshi Sugiyama
Effect Designer: T
BGM Coordinator: Satoshi Ise
Sound Effect: Hiroshi Ohno
Sound Driver Program: Hiroaki Kondo
Recording Engineer: Kazuya Takimoto
Base of Sound Effect: Masayuki Endou
Illustrator: Shinkiro
Title Designer: Shoei
Opening Motion Graphic: VJ motordrive
Songs Produced:

  • All songs produced by Noriyuki (Alpha) Asakura
  • All songs composed by Noriyuki Asakura
  • All songs mixed by Kazuo Kuwabara
  • All songs mastered by Kazuo Kuwabara
  • All songs audio edited and computer programmed by Noriyuki Asakura, Kentaro! and Atsushi Saitou
  • Guitar: Hiroyuki Otsuki, Kiyotsugu Amano
  • Keyboard: Hiroshi Matsubara
  • Bass: Tatsuhiko Hizawa, Motohiro Katou
  • Sax and Flute: Toshihiko Hurumura
  • Vocal: Maiko Kubo
  • Chorus: Maiko Kubo
  • Lyrics written by Eiichi Miyazawa

Ending Art:

by Udon Entertainment Corp.

Arnold Tsang, Alvin Lee, Andrew Hou, Omar Dogan, Gary Yeung, Christine Choi, Long Vo, Joe Vriens, M3TH, Calvin Lo, Ken Siu-Chong and Erik Ko

Localization: Ben Judd, Kaori Funakoshi, Ayumi Kambara, David Crislip
Bug Check: Yosshi-, Code-K.S, AF-Kaiser, Masayuki Miura, rain-or-shine.co, saru, yoygi (Gold Rash), Rorie.K-R-M, Tomohiro Rider 80001V, Kiyomatsu-Teacher, YNG·J·Matsubara, HISAKIN-Road roller-DAAaaa!!, U-Pon, Viewtiful-J, Nure Danyu Takayuki, Shigeyoshi Kuwamura
Special Thanks: OniStyle.com, Senor, Haruo Murata, Tomi Im@i, T.Katayama (Uma), Soo Watanabe, pa24n, Taki Enomoto, Masahiro Ikegawa, Chikahiro Kawanishi, Toshio Kou, Tetsuya Takagi, H.Suzuki, Ryozo Tsujimoto, Michiyo Aoki, shouden, Takayoshi Terada, Tanaka-san
Director: Neo_G -H.Ishizawa-
Producer: Yoshinori Ono, Hitomi Nishimoto, Hidetoshi Ishizawa, Kenzy Itsuno
Executive Producer: Keiji Inafune
Special Thanks (continued): and All Capcom Staff

Instruction Manual (NA Version)[]

Manual: Hanshaw Ink & ImageMarketing: Todd Thorson, Bonnie Scott Denoyer, Jack Symon, Sarah Felbinger, Laili Bosma, Robert Johnson, Nate Williams and Rey Jimenez
Creative Services: Jennifer Deauville
Package Design: Michi Morita and Corey Tran
Translation: Thomas Huston and Brian Dunn
PR: Melinda Mongelluzzo, Carrie Root, Arne Cual and Alicia Kim
Customer Service: Philip Navidad, Robert Hamiter and Jeffrey Leung

Xbox Version[]

Arcade Staff

Planner: Neo_G -H.Ishizawa-, Matsukuni@Yuki.com, Shinsuke Kodama
Programmer: K, Hard.Yas -Finale=Rosso-
Object Designer: noy@, Canoe-Peliko
Background Designer: Hiroki Ohnishi, Hiroshi Sugiyama
Effect Designer: T
BGM Coordinator: Satoshi Ise
Sound Effect: Hiroshi Ohno
Sound Driver Program: Hiroaki Kondo
Recording Engineer: Kazuya Takimoto
Base of Sound Effect: Masayuki Endou
Illustrator: Shinkiro
Title Designer: Shoei
Instruction Card Designer: Sakomizu
Opening Motion Graphic: VJ motordrive
Songs Produced:

  • All songs produced by Noriyuki (Alpha) Asakura
  • All songs composed by Noriyuki Asakura
  • All songs mixed by Kazuo Kuwabara
  • All songs mastered by Kazuo Kuwabara
  • All songs audio edited and computer programmed by Noriyuki Asakura, Kentaro! and Atsushi Saitou
  • Guitar: Hiroyuki Otsuki, Kiyotsugu Amano
  • Keyboard: Hiroshi Matsubara
  • Bass: Tatsuhiko Hizawa, Motohiro Katou
  • Sax and Flute: Toshihiko Hurumura
  • Vocal: Maiko Kubo
  • Chorus: Maiko Kubo
  • Lyrics written by Eiichi Miyazawa

Ending Art:

by Udon Entertainment Corp.

Arnold Tsang, Alvin Lee, Andrew Hou, Omar Dogan, Gary Yeung, Christine Choi, Long Vo, Joe Vriens, M3TH, Calvin Lo, Ken Siu-Chong and Erik Ko

Localization: Ben Judd, Kaori Funakoshi, Ayumi Kambara, David Crislip
Bug Check: Yosshi-, Code-K.S, AF-Kaiser, Masayuki Miura, rain-or-shine.co, saru, yoygi (Gold Rash), Rorie.K-R-M, Tomohiro Rider 80001V, Kiyomatsu-Teacher, YNG·J·Matsubara, HISAKIN-Road roller-DAAaaa!!, U-Pon, Viewtiful-J, Nure Danyu Takayuki, Shigeyoshi Kuwamura
Special Thanks: OniStyle.com, Senor, Haruo Murata, Tomi Im@i, T.Katayama (Uma), Soo Watanabe, pa24n, Taki Enomoto, Masahiro Ikegawa, Chikahiro Kawanishi, Toshio Kou, Tetsuya Takagi, H.Suzuki, Ryozo Tsujimoto, Michiyo Aoki, shouden, Takayoshi Terada
Director: Neo_G -H.Ishizawa-
Producer: Yoshinori Ono, Hidetoshi Ishizawa, Kenzy Itsuno
Executive Producer: Keiji Inafune

Consumer Staff

Planner: OniStyle.com
Programmer: Akihiro Yokoyama, Kazuhito Nakai, Yoji Mikami
Xbox Live Programmer: Rei Mochida [Bloom], Kambe Terumitsu [Bloom], Osamu Murase [Bloom], Katsufumi Ueno [Bloom]
Illustrator: Shinkiro
Instruction Card Designer: Sakomizu
Scroll Designer: Hiroshi Sugiyama
Sound Designer: Masayuki Endo
Bug Check: Junya Yoshimura, Hiroshi Takayama, Kiyomatsu Teacher, Takatoshi Yokota
Localization: Ben Judd, David Crislip
Director: Akihiro Yokoyama
Direction & Produce: Neo_G -H.Ishizawa-
Producer: Hitomi Nishimoto, Yoshinori Ono
Executive Producer: Keiji Inafune
Special Thanks (continued): and All Capcom Staff

Reception[]

The game received a lot of negative reception generally because all of the characters (except Ingrid) were literally copy-and-pasted from their respective games except with drastically cut-down animation frames, many series favorites (such as Ken, Cammy and Sagat) were relegated to stage backgrounds or endings instead of being playable characters. This made the game seem rushed, and harmed both its reception and reputation in the community. Certain moves that the characters originally had were not available to the players. The game enjoyed a brief period of competitive play in Japan, but was soon dropped from most major tournaments, leaving the game to mostly be forgotten.

Gallery[]

Box art[]

Merchandise[]

References[]

  1. http://game.capcom.com/cfn/sfv/column-130395.html

External links[]