RenderScript Vector Math Functions

Overview

These functions interpret the input arguments as representation of vectors in n-dimensional space.

The precision of the mathematical operations on 32 bit floats is affected by the pragmas rs_fp_relaxed and rs_fp_full. See Mathematical Constants and Functions for details.

Different precision/speed tradeoffs can be achieved by using variants of the common math functions. Functions with a name starting with

  • native_: May have custom hardware implementations with weaker precision. Additionally, subnormal values may be flushed to zero, rounding towards zero may be used, and NaN and infinity input may not be handled correctly.
  • fast_: May perform internal computations using 16 bit floats. Additionally, subnormal values may be flushed to zero, and rounding towards zero may be used.

Summary

Functions
cross Cross product of two vectors
distance Distance between two points
dot Dot product of two vectors
fast_distance Approximate distance between two points
fast_length Approximate length of a vector
fast_normalize Approximate normalized vector
length Length of a vector
native_distance Approximate distance between two points
native_length Approximate length of a vector
native_normalize Approximately normalize a vector
normalize Normalize a vector

cross : Cross product of two vectors

Computes the cross product of two vectors.

distance : Distance between two points

dot : Dot product of two vectors

Computes the dot product of two vectors.

fast_distance : Approximate distance between two points

Computes the approximate distance between two points.

The precision is what would be expected from doing the computation using 16 bit floating point values.

See also distance(), native_distance().

fast_length : Approximate length of a vector

Computes the approximate length of a vector.

The precision is what would be expected from doing the computation using 16 bit floating point values.

See also length(), native_length().

fast_normalize : Approximate normalized vector

Approximately normalizes a vector.

For vectors of size 1, returns -1.f for negative values, 0.f for null values, and 1.f for positive values.

The precision is what would be expected from doing the computation using 16 bit floating point values.

See also normalize(), native_normalize().

length : Length of a vector

native_distance : Approximate distance between two points

native_length : Approximate length of a vector

native_normalize : Approximately normalize a vector

normalize : Normalize a vector

Normalize a vector.

For vectors of size 1, returns -1.f for negative values, 0.f for null values, and 1.f for positive values.

See also fast_normalize(), native_normalize().

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Last updated 2025-02-10 UTC.