Summary: Ctors | Methods | Inherited Methods
public
static
class
MeshSpecification.Attribute
extends Object
Data class to represent a single attribute in a shader. An attribute is a variable that accompanies a vertex, this can be a color or texture coordinates. See https://developer.android.com/develop/ui/views/graphics/agsl for more information regarding Android Graphics Shader Language. Note that offset is the offset in number of bytes. For example, if we had two attributes
Float3 att1 Float att2
att1 would have an offset of 0, while att2 would have an offset of 12 bytes.
This is consumed as part of
MeshSpecification.make(Attribute[],int,Varying[],String,String,ColorSpace,int)
to create a MeshSpecification instance.
Summary
Public constructors | |
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Attribute(int type, int offset, String name)
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Public methods | |
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String
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getName()
Return the name of this |
int
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getOffset()
Return the offset of the attribute in bytes |
int
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getType()
Return the corresponding data type for this |
String
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toString()
Returns a string representation of the object. |
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From class
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Public constructors
Public methods
getName
public String getName ()
Return the name of this Attribute
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String |
This value cannot be null. |
getOffset
public int getOffset ()
Return the offset of the attribute in bytes
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int |
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