public class AsyncPlayer
extends Object



Plays a series of audio URIs, but does all the hard work on another thread so that any slowness with preparing or loading doesn't block the calling thread.

Summary

Public constructors

AsyncPlayer(String tag)

Construct an AsyncPlayer object.

Public methods

void play(Context context, Uri uri, boolean looping, int stream)

This method was deprecated in API level 23. use play(Context,Uri,boolean,AudioAttributes) instead

void play(Context context, Uri uri, boolean looping, AudioAttributes attributes)

Start playing the sound.

void stop()

Stop a previously played sound.

Inherited methods

From class java.lang.Object

Object clone()

Creates and returns a copy of this object.

boolean equals(Object obj)

Indicates whether some other object is "equal to" this one.

void finalize()

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

final Class<?> getClass()

Returns the runtime class of this Object.

int hashCode()

Returns a hash code value for the object.

final void notify()

Wakes up a single thread that is waiting on this object's monitor.

final void notifyAll()

Wakes up all threads that are waiting on this object's monitor.

String toString()

Returns a string representation of the object.

final void wait(long timeoutMillis, int nanos)

Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

final void wait(long timeoutMillis)

Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

final void wait()

Causes the current thread to wait until it is awakened, typically by being notified or interrupted.

Public constructors

AsyncPlayer

public AsyncPlayer (String tag)

Construct an AsyncPlayer object.

Parameters
tag String: a string to use for debugging

Public methods

stop

public void stop ()

Stop a previously played sound. It can't be played again or unpaused at this point. Calling this multiple times has no ill effects.

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Last updated 2026-02-26 UTC.